Some maintenance

I’m going to be installing a new feature over the next 24 hours, so bear with me if the site drops out for unforeseen reasons. I’ve tested it all on a dev server, so here’s hoping you won’t even notice. When done, I’ll remove this post.

During this work, some of the familiar sidebar elements on the site will be disabled.

Current bugs:

  • wowhead tooltips not working, so you’ll see some odd [item]name_here[/item] links.

The streamlined newbie experience

Unless you have rolled a L1 alt recently, you won’t realise how much Blizzard have improved the experience for new players. People completely new to WoW will really find their introduction much smoother. You’d have seen patch note changes such as  mana regen for low levels is far higher (I never went oom on my L1 through 5 warlock). I didn’t realise but they have also made the mobs neutral in the starting zone, which makes the cave-troll quest achievable for  a noob instead of a frickin headache.

There are new UI tips which are really great too, showing with pictures how the movement keys work. They’re context-sensitive, so when my bags were full a tip came up about that. When I dinged, again, and when I needed to loot a mob. Very clever.

Mounts are available sooner now too, L20, which is really strange to see, and they’re cheaper. You’d all know about rep being faster in Northrend and the heirloom flying book, so Blizzard have tuned the high-level experience too.

Blizzard need to continually bring in new players. EverQuest apparently is improving the new player experience. This is of course very cleverly done before Cataclysm launches when a whole new raft of players should arrive. Many players will use the new content release as a milestone allowing them to stop playing.

Levelling up is easier than ever, which I think is a great thing.

Here are a few screenshots, click to enlarge.

How to mouse-turn

How to mouse-turn

The trolls are neutral now

The trolls are neutral now

You levelled up! What's it mean?

You levelled up! What's it mean?

The twinkles mean loot

The twinkles mean loot

/played

It’s pretty mortifying to type /played.

If you want, log on your alts and check them too, or better yet: get the Altoholic addon which does it for you (amongst other more important features, like searchable banks and gold, all alts’ talents and such).

Because I played on EU realms for two years, I’m missing a lot of hours on my Altoholic summary. I can’t log onto those characters to add their time, and to be frank I have no idea how many hours I racked up whilst over there.

Do remember to smell the flowers once in a while, and don’t let your wife or kids be a second priority behind gaming.

After that, share your own Altoholic summary! :)

Click to enlarge. Yes that’s 129 days /played, even when missing two years of gaming in EU.

See the latest alt? Gravitation on the bloggers’ guild Single Abstract Noun. He won’t get played much. That guild already has 150 alts.

Spamalyzer addon: can identify lag

A new addon Spamalyzer is available, which replaces the addon fubar_addonSpamFu.

Addons like GearScore (it’s badly coded) and Carbonite can spam the crap out of you when other people have them installed. Note this happens even if you do not have it installed. Other users’ addons generate addon chat traffic. It can be very large and cause latency and lag, unless coded properly like Elitist Group is.

Spamalyzer will help you identify spammy raiders so you can tell them to disable that crap asap, whatever it may be.

The class you avoid playing

I was thinking today about which class, or classes, I totally avoid playing. I have interest in my DK (obviously) and my Druid alt (resto). I have loved and raided with a Hunter, Warlock, Paladin and Mage. Only the Mage is on my new realm, the others are inactive now on my former EU realm, but I’d play those classes if I didn’t have to level new ones. I’ve played a Rogue to L33 or so, pretty fun really stabbing everything, a Priest to about L20 and Warrior to L35. Never got a Shaman past L10, though.

I read Khass’ blog today about elemental shaman and the problems his guild has in finding a good one. He talks about then pulling his old Shaman out of retirement to work out, what kind of dps can these babies do, and prove it’s not a failspec.

It got me thinking, am I averse to levelling rogue/priest/warrior/shaman? Do I not enjoy their low-level experience?

Maybe, I’m not sure, but I don’t really enjoy levelling all that much. I’ve done it too many times, I remember all the quests, I have a built-in quest optimiser in my brain because I remember which quests I’ll get later on that have the same kill-targets or quest-area.

In the past, I’d asked what class would you play if you couldn’t tank, as most readers here are passionate tanks.

So now the reverse, I’m curious if you have classes you avoid?

Updated strategies index

I’ve put some new references into my meta-guide of Icecrown boss strategies.

The new content is from bloggers Death Goddess (Hinenuitepo), Divine Plea, Children of Wrath (Renaissance Man), Wrathy, Leafhead. Included are two blog posts on the Lich King, plus one remarkably definitive 10-man guide that Leafhead referred me to.

I also want to highlight a superb post from Veneretio on consistency. It is about how you do the same thing, predictably, so your raid knows what you will do, where you will be. So your fellow tanks know. It’s an important concept, and Vene covers is beautifully.

My guide of guides is a handy reference to Icecrown raid.

My one-night raid guild kills Blood Princes

The guild I’m in, Axis, killed Blood Princes 10 last night. Last week, we got Putricide (I missed that one, had real-life stuff intercept me). We only raid once a week from 8pm til midnight. There’s a second raid night for alts.

We don’t have a competitive stance in progression, which would be pretty silly for a raid guild of one night, yet are the most progressed in Icecrown amongst 10-man only Horde guilds on our little server. We’re nowhere near the progression of 25-man guilds on the server or even the USA, and don’t have hard-modes from ToC to give ratings points. For 10-man guilds, we’re ranked #5 on the realm in guildox points or 707th on the USA-servers. Not stellar.

So you’d think, killing Blood Princes isn’t much of a success for a 10-man guild… until you look at the world statistics. It sobering really. Today, only 1.58% of strict 10 guilds have got the Orb Whisperer and only 1.63% of them have killed Putricide and his ugly friends.  Only 50% of world 25-man guilds have got that far in their 10-mans and just 20.9% have done its 25-man equivalent.

So we have the the 5% ICC buff now, which will scale up to 30% eventually (monthly perhaps?). It’s not come in too early, it’s not making everything ‘easy-mode’; consider that 98% of guilds haven’t got as far as my one-night raid guild.

If you say that only one-third of all those 10-man guilds are even trying, it’s still 5% of that cohort who have killed Putricide or Blood Princes.

Is it any wonder Blizzard need to make it easier for people to experience this fantastic, lore-rich, climactic content?

I know of many guilds who are happily in ToC 10 or 25 for upgrades.

It’s very easy for an avid WoW reader to get a distorted sense of reality by reading forums and news sites, by reading about kills on the Lich King or watching how-to videos of hard-modes, and to incorrectly think there are a lot of raiders who are beating the top content.

How we killed them

Two weeks ago, we had a solid wipe-night on Princes and learned a lot. Axis is comprised of raiders with a hardcore style, and are lucky to have some great raid leadership and strategy analysts (that’s not me in this case, I’m just chipping in with snippets of useful data). The forums have a thread of several pages on Princes, including some breakdown of root-cause failure from that series of wipes, consideration on whether we two or three-tank, how we handle Ventrilo commands, and so on.

Last night, we clear straight to Princes, then begin our progress fight. They died on the 16th attempt. There was not a single complaint about wiping. When the trash respawned at about 1130pm the GM (Ordia) and RL (Dakas) had to decide what to do, I had asked whether we should keep trying or not, and GM called to continue which I’m pretty sure everyone agreed with.

So prior to zoning in, there was a well-formed strategy the RL had put together in our forums (he’s awesome), with input from many people. We all knew it was a survival fight, not a dps race, which is a crucial mindset when assigning responsibilities.

Here are some examples:

Kinetic bombs: Our ranged-tank hunter (Muntstick) had respec’d for stamina and impressed everyone with nearly 36K buffed on the night, and had researched some targeting macros that were reliable. The second hunter (Misscha) used them to handle Kinetic Bombs and both hunters used pets to keep them off the ground. Misscha would find a bomb, target it, called on Vent for Munt to take his target, he’d hit a macro and sick his pet on it, then return to chasing Nucleii.

We found that most wipes on the night were to bombs, so Misscha knew his top priority were bombs, even if he did zero dps on the bosses. The dps requirements are low, with a long enrage timer.

Tanking: I was on Prince Fireball whilst Garant warrior-tanked Prince Vortex. We’d gone with two tanks so the positioning control was easier and risk of tank death much lower since a single Prince doesn’t kill you very fast.

Positioning: Dakas specified a semi-circle, with healers to the west so all three of them could keep Muntstick alive. Garant had his Prince at the bottom of the stairs, in the middle, I was to his west. We all had assigned specific positions, which he’d call for us to return to when Prince Vortex was empowered. This made empowered shock vortex easier to handle when we needed spread out to /range 12. We went to consistent positions to be away from one another. This was very important.

Ventrilo: I was supposed to call when my Prince was doing his big fireball, so people could run underneath whilst it chased the target (I stuffed up that a few times but Dakas did it instead). Dakas called out when the target switch was about to come (DBM warns you), so the healers could get Muntstick to 100% so the possible transition to empowered shadow lance would not kill him, plus when empowered vortex was up and ask for people to get to their positions. All of that was also important. He or I also mentioned if a white standalone vortex was spinning somewhere shitty like in the middle of the whole semicircle.

Those white vortexes caused some wipes too, when people inadvertently ran into them when escaping fireball or moving into specified positions.

Live log analysis: with some fortune, Kendrel was out of the raid that night (IRL responsibilities) but asked for live logging. I turned it on so he listened into Vent and checked out the logs as we went. He helped us realise a hunter pet had been killed by glittering sparks (we couldn’t work out how he’d died and thus the bomb hit the ground) and that Lich’s beacon had fallen off Muntstick which in turn cascaded into a wipe due to lack of heals. This also allowed us to adjust the healer positioning at one stage, to all being on the west near Munt. It was surprisingly handy.