Blizzard news about the next tier of raiding content, with five bosses, coming in 3.2 includes an important change.
There will be four different versions: 10-player, 25-player, 10-player Heroic, and 25-player Heroic, with each one using a separate lockout.
Significance to raid leaders:
- you can schedule a 25-man loot raid, get saved to a raid ID
- and also schedule a 25-man heroic raid, in a separate ID
- plus a 10-man heroic for boss-encounter practice and loot.
Only five bosses, so maybe that’s not a problem, but does it mean a progression guild will require more raid nights or time?
Next question then, will there also be achievement-style ‘hard modes’ for the encounters, like Hodir or Kologarn? I particularly mean different ways of doing the encounter, rather than the boss simply hitting harder like XT002.
Blue post here.