Firstly, Tobold will like this first blue post. Secondly, I’m changing my RSS feed. See below.
Blizzard very directly talks about the social aspects of slack people, and how behaviour is driven by goals. Shows a good understanding of the human element of gaming.
Rated battlegrounds will not let you join solo; requires a pre-formed team. Why? Blizzard answers with so much truth I’ve quoted it entirely.
There are several reasons (these are the highlights) not to allow players to solo-queue for rated battlegrounds.
1. When players have no commitment to any other members of their team, they’re much more likely to try to game the system for minimal effort (afk’ing, or near afk-ing). If they’re required to form a group in advance, it implies there is a previously agreed-upon power structure in the group (somebody is the leader, and can kick players that need to be kicked).
2. If players can queue for rated battlegrounds as either solo or as a group (and any mix thereof), it becomes far more difficult to matchmake teams appropriately, or determine how difficult of a win a win was, or how significant a failure on the part of the losing players a loss was.
3. The endgame structure we have for WoW rewards for organizational effort (this is the primary reason that 25-person raids are rewarded more highly than 10-person raids). There is no organizational effort in solo-queue’ing for battlegrounds, yet the ilevel of the rewards are on par with 25-person raiding.
Then to leadership, this really grabs me too. I worried about how the ‘reward for using inter-realm LFM tool’ would work, and Blizzard have clarified they’re not so stupid.
This was a bit of a miscomm. The idea is that you would be rewarded for trying to use LFG to form a group. A separate feature of LFG is that we allow players to identify whether they are comfortable leading the group or not and then we try to make sure each group has at least one leader. You are probably going to have a much worse experience joining a pug of 5 players when none of them know anything about the encounters.
I think a lot of drama would result from arguing over who should be leader if that incurred extra rewards, as well as encouraging players with no business doing so to lead. Really, the focus should be on the group. The leader just marks (though everyone could do that too) and describes the fights.
Change to RSS feed
Update 7:18pm: I’m going to self-host, so ignore the change below. Thanks for the quick feedback guys. I reverted the feed.
For my RSS readers, I’m sorry but am changing the feed to only include the first 500 characters. This is to stop “splogs” who take my content and stick in their own site, sometimes surrounded by advertising.
I didn’t quite appreciate the negative effect they have until I did a google search for content I write about, and an aggregator site was rated in the results above me. Following that link I find people commenting there (not at pwnwear), and of course not getting any answers from me. This also means I don’t get statistics on the articles people are reading the most; which is one of the feedback loops I use to write more content (eg. the DK tank specs posts are hugely popular).
If this RSS change causes a problem for you, comment at the site and let me know. I have an alternative solution but would require paid self-hosting so I can use IP banning, custom RSS feeds and/or apache rewrites.