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	<title>Comments on: Theckhd, maths guru, delivers Icecrown answers</title>
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	<link>http://pwnwear.com/2009/10/31/theckhd-maths-guru-delivers-icecrown-answers/</link>
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		<title>By: The Renaissance Man</title>
		<link>http://pwnwear.com/2009/10/31/theckhd-maths-guru-delivers-icecrown-answers/comment-page-1/#comment-905</link>
		<dc:creator>The Renaissance Man</dc:creator>
		<pubDate>Mon, 02 Nov 2009 12:08:49 +0000</pubDate>
		<guid isPermaLink="false">http://pwnwear.com/?p=1852#comment-905</guid>
		<description>The thing that I disagree with is the relative danger of spike damage. It&#039;s entirely dependent upon the design of the encounter. Spike damage events are so dangerous in the current raiding climate because they combine unavoidable burst damage (ie. Impale, Fusion Punch, Collapsing Star), with proportionately high melee damage. If they tone down the melee damage of the boss encounters in ICC, then it&#039;s a net buff, but that&#039;s because the damage output is being nerfed. If you were to just hack 20% dodge off the tanks and throw them in against Heroic Gormak, the tanks would take even more damage, and the damage would be less spikey, but the peak damage would remain the same. In the end, it&#039;s not simply the spiky nature of the damage that&#039;s dangerous. What&#039;s dangerous is the peak damage, the unfortunate confluence of events that causes multiple blows to land within a window so small that it&#039;s unreasonable to expect any heal to land in that timeframe. The Impale+DoT+Melee instagibs that all tanks have seen on Gormak are going to persist, unless the encounters in icecrown are planned with preventing those sort of things from happening.</description>
		<content:encoded><![CDATA[<p>The thing that I disagree with is the relative danger of spike damage. It&#8217;s entirely dependent upon the design of the encounter. Spike damage events are so dangerous in the current raiding climate because they combine unavoidable burst damage (ie. Impale, Fusion Punch, Collapsing Star), with proportionately high melee damage. If they tone down the melee damage of the boss encounters in ICC, then it&#8217;s a net buff, but that&#8217;s because the damage output is being nerfed. If you were to just hack 20% dodge off the tanks and throw them in against Heroic Gormak, the tanks would take even more damage, and the damage would be less spikey, but the peak damage would remain the same. In the end, it&#8217;s not simply the spiky nature of the damage that&#8217;s dangerous. What&#8217;s dangerous is the peak damage, the unfortunate confluence of events that causes multiple blows to land within a window so small that it&#8217;s unreasonable to expect any heal to land in that timeframe. The Impale+DoT+Melee instagibs that all tanks have seen on Gormak are going to persist, unless the encounters in icecrown are planned with preventing those sort of things from happening.</p>
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		<title>By: Gravity</title>
		<link>http://pwnwear.com/2009/10/31/theckhd-maths-guru-delivers-icecrown-answers/comment-page-1/#comment-902</link>
		<dc:creator>Gravity</dc:creator>
		<pubDate>Sun, 01 Nov 2009 08:13:15 +0000</pubDate>
		<guid isPermaLink="false">http://pwnwear.com/?p=1852#comment-902</guid>
		<description>&lt;p&gt;I will reword (a), you&#039;re right, it was mixing two issues: OOM and HP/s. The HP/s issue does also occur if their gear isn&#039;t powerful enough relative to the incoming damage though, and I agree on reflection &lt;em&gt;with current content mechanics&lt;/em&gt; OOM is most likely due to low DPS. I hope healers however get a more strategic healing style, so they don&#039;t have to all just spam heals (ie. going to GC&#039;s point the &lt;a href=&quot;../../../29/icecrown-20-percent-aura/&quot; rel=&quot;nofollow&quot;&gt;other day).&lt;/a&gt;&lt;/p&gt;
Update: re-worded it.</description>
		<content:encoded><![CDATA[<p>I will reword (a), you&#8217;re right, it was mixing two issues: OOM and HP/s. The HP/s issue does also occur if their gear isn&#8217;t powerful enough relative to the incoming damage though, and I agree on reflection <em>with current content mechanics</em> OOM is most likely due to low DPS. I hope healers however get a more strategic healing style, so they don&#8217;t have to all just spam heals (ie. going to GC&#8217;s point the <a href="../../../29/icecrown-20-percent-aura/" rel="nofollow">other day).</a></p>
<p>Update: re-worded it.</p>
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		<title>By: Veneretio</title>
		<link>http://pwnwear.com/2009/10/31/theckhd-maths-guru-delivers-icecrown-answers/comment-page-1/#comment-900</link>
		<dc:creator>Veneretio</dc:creator>
		<pubDate>Sun, 01 Nov 2009 01:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://pwnwear.com/?p=1852#comment-900</guid>
		<description>I don&#039;t agree with your (a) view on reasons to go the route of Avoidance instead of Stamina. If healers are going OOM, it has more to do with lack of DPS and really nothing to do with whether you gear for Avoidance or Effective Health. The reason is that healers can&#039;t risk canceling heals or reactive healing really at all on a tank. As a result, you do basically the exact same amount of healing on an Avoidance tank as on an Effective Health tank.
That said, I do fully agree with points (b) and (c). Especially (c).</description>
		<content:encoded><![CDATA[<p>I don&#8217;t agree with your (a) view on reasons to go the route of Avoidance instead of Stamina. If healers are going OOM, it has more to do with lack of DPS and really nothing to do with whether you gear for Avoidance or Effective Health. The reason is that healers can&#8217;t risk canceling heals or reactive healing really at all on a tank. As a result, you do basically the exact same amount of healing on an Avoidance tank as on an Effective Health tank.<br />
That said, I do fully agree with points (b) and (c). Especially (c).</p>
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