Oh yes, I’m absolutely grinning. I’m flushed.
PTR 3.3 notes:
Rune Strike: Threat generated by this ability increased by approximately 17%.
That’s just what we need in Icecrown to make up for the loss of threat from lower avoidance, it’s what we need to scale our threat better for progression tanks.
Calculations I did yesterday were showing 7% loss of threat in Icecrown due to lower avoidance. Rune Strike is about 40% of a DK’s total threat, so 40% x 117% = 46.8% which fairly spot-on makes up for the loss.
The better solution to threat would be buffing Frost Presence threat by ~10%, because on non-melee fights where rune strike does not proc so much, DKs need help, but I’m pleased to have any kind of +threat boost even if it’s not the perfect implementation.
Other DKs changes are mostly for DPS:
- Army of the Dead: The cooldown on this ability has been reduced from 20 minutes to 10 minutes. Army Ghoul damage dropped by 50%. Cannot be used in Arenas.
- Raise Ally: The cooldown on this ability has been reduced from 15 minutes to 10 minutes. Cannot be used in Arenas. Source.
Army is actually like a DK shield wall, it reduces your incoming damage while channelling, so having it on 10 min cooldown is a helpful change for tanks.
An Unholy DK tank could easily move 2 points from a threat talent into improving Army with the talent Night of the Dead (apparently will be 4 min reduction not 5, making 6 min cooldown for the Army), and thus improve the ‘tanking’ cooldown. Interesting. Let’s see how that pans out.
I feel for my maintankadin brothers. What an emotional journey with the eye of sauron now on Lay on Hands. Righteous commented, Renaissance Man has too, and a few days ago Honors looked at Divine Sacrifice.
I think it’s fair to say, maintankadins’ changes have not yet been set in stone. As my former tank class, I’ve familiarity with the Pally and I hope they enter 3.3 strong. I wonder what it will all look like in the end.