A few really top-notch articles over the last few days, and one I just published on dk.info from a new contributor there.
I’m an admin and moderator at deathknight.info, and have recently started looking for contributors to its blog. I’d like it to be a community voice for DKs. One of those new authors, Draxxiss, wrote a superb debut on loot.
I do take guest authors at pwnwear too if you’re more biased to tanking and leadership.
Gold DKP: loot runs where you bid in-game gold for an item that drops, then pay for it. The gold gathered through the raid is then shared with the raiders at the end. You can buy items or just earn a lot of money. Great way to handle quick farm raids like ToC. Read the article over at dkinfo.
This is, I must admit, a system I had not heard of before even though it’s not new.
Cold Comfort posted on a related topic. How do you schedule progression raids when the gear you get from a Heroic 10 isn’t much better than say Ulduar 25? What can motivate people? He included a chart showing the various gear levels you get from the raids, visually showing the problem: how do you enthuse people to raid when there’s not much reward?
Non-elitist raider wrote about “fitting in”, which is great guidance for people moving from one guild to another. What does the RL and GM want? How do you make a new home, actually feel like home? She also writes quality clear raid strategies.
Related to strategies, Hinen posted on Northrend Beasts DPS as a DK, with specific tips.
Wrathy’s post on ‘what is a main tank’ is a good read too. It appeals to the idealism in me, and the pride I have as a tank. I commented there however that its only in progression guilds you’d have The Main Tank, and even then you still need 2 or 3 others depending on the encounter, which is a tank corps.
Lastly, not really related to progression and loot, but Kadomi listed a few addons I didn’t know about (vendor shrinker is ftw).