I think 3.3 is a great patch, not just the new content we’ll see but the major changes to the systems. Beyond the new raid and 5-mans, Blizzard have really improved some fundamental areas of the game.
I got to do two heroics last night with the new LFG cross-realm system. I wonder how fast PUGs will form once the initial excitement of 3.3 has lulled. Even if it’s 10 or 15 minutes, I’d still prefer it to the system we had in 3.22. I did see lots of /trade raid advertising still, even though the global LFG channel is back; old habits die hard. I smiled about the ‘disenchant’ option for loot, knowing I brought it to the party.
(I noted Infinite Dust and enchants are selling quickly again as people re-enchant their gear.)
The new LFG is absolutely superb. Nice touches with its user feedback about the progress. I’d commented about how it addresses supply and demand to create a virtuous cycle.
Taunt having no diminishing returns, for most bosses, and less DR when it does, is a welcome quality of life change.
Hunter misdirect has been simplified and improved, which I really like. Having multiple misdirects on the one tank is great for 25-mans.
The change to allow overlapping nameplates to stop its frustrating sorting is excellent. In some fights, you need to click to target the mobs, and it was often really hard to do because their nameplates used to jump all over the place, particularly in a large pull. New options to tweak to your preference tops it off.
Showing 5/10/25 and skull for heroic over the minimap is a nod to intuitive design. I noticed in the my 5-man heroics and smiled. No doubts about which mode you zoned into.
Oculus nerf is greatly welcomed. I dreaded being sent there in the random LFG, and Blizzard understood that, so made it cleaner with less trash and more mount-scaling.
Killing KT in Naxx without unlocking through the four quarters is a generous touch, making Naxx more attractive for achievements.
The new quest tracking, map and objectives system is wonderful. It’s all most players should need, it doesn’t cause any problems with latency like QuestHelper can, and is seamlessly implemented with a slick UI.
For new players, there were lots of changes. I tried the new character creation window and think it’s 5 years late, but at least it’s here now: roles for classes. Each says tank/damage or similar with a explanation of what you actually do with the class. My first character five years ago was a rogue, but I had no idea what it really meant. If a new player now doesn’t read wowwiki and other sources of info, and has no background in an MMO, then this new creation screen will really help.
Also, in the sunset of WotLK, the rep for major Northrend factions have been made easier to attain. This will help me on Gravity mk 2.