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	<title>Comments on: Weapon speed effect on dual-wield threat</title>
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	<link>http://pwnwear.com/2010/01/13/weapon-speed-effect-on-dual-wield-tanking/</link>
	<description>DK Tank blog and forums</description>
	<lastBuildDate>Thu, 29 Jul 2010 00:55:52 +0000</lastBuildDate>
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		<item>
		<title>By: Gravity</title>
		<link>http://pwnwear.com/2010/01/13/weapon-speed-effect-on-dual-wield-tanking/comment-page-1/#comment-1981</link>
		<dc:creator>Gravity</dc:creator>
		<pubDate>Sun, 14 Feb 2010 10:40:13 +0000</pubDate>
		<guid isPermaLink="false">http://pwnwear.com/?p=2594#comment-1981</guid>
		<description>&lt;p&gt;Just use two slow weapons the whole time :).&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Just use two slow weapons the whole time <img src='http://pwnwear.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
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		<title>By: Shraken</title>
		<link>http://pwnwear.com/2010/01/13/weapon-speed-effect-on-dual-wield-tanking/comment-page-1/#comment-1977</link>
		<dc:creator>Shraken</dc:creator>
		<pubDate>Sat, 13 Feb 2010 20:38:47 +0000</pubDate>
		<guid isPermaLink="false">http://pwnwear.com/?p=2594#comment-1977</guid>
		<description>Im finding my single target threat realy bad as frost dualwielding 2x tank weapons is wepswapin midfight the way foward?</description>
		<content:encoded><![CDATA[<p>Im finding my single target threat realy bad as frost dualwielding 2x tank weapons is wepswapin midfight the way foward?</p>
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		<title>By: DW Tanking Builds 3.3 - updated 12/01/10 - Page 26 - Elitist Jerks</title>
		<link>http://pwnwear.com/2010/01/13/weapon-speed-effect-on-dual-wield-tanking/comment-page-1/#comment-1659</link>
		<dc:creator>DW Tanking Builds 3.3 - updated 12/01/10 - Page 26 - Elitist Jerks</dc:creator>
		<pubDate>Sun, 24 Jan 2010 06:28:42 +0000</pubDate>
		<guid isPermaLink="false">http://pwnwear.com/?p=2594#comment-1659</guid>
		<description>[...] interesting read in regard to the Weapon Speed debate.  Weapon speed effect on dual-wield threat &#124; pwnwear  Basically, using 75 hour simulations using 232 weapons they came up with Slow/Slow producing 13% [...]</description>
		<content:encoded><![CDATA[<p>[...] interesting read in regard to the Weapon Speed debate.  Weapon speed effect on dual-wield threat | pwnwear  Basically, using 75 hour simulations using 232 weapons they came up with Slow/Slow producing 13% [...]</p>
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	<item>
		<title>By: Kenshi</title>
		<link>http://pwnwear.com/2010/01/13/weapon-speed-effect-on-dual-wield-tanking/comment-page-1/#comment-1594</link>
		<dc:creator>Kenshi</dc:creator>
		<pubDate>Mon, 18 Jan 2010 15:26:58 +0000</pubDate>
		<guid isPermaLink="false">http://pwnwear.com/?p=2594#comment-1594</guid>
		<description>I think the putricide 25m mace is very DK orientated 

nice stamina
nice speed 2.00
and a cool proc</description>
		<content:encoded><![CDATA[<p>I think the putricide 25m mace is very DK orientated </p>
<p>nice stamina<br />
nice speed 2.00<br />
and a cool proc</p>
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		<title>By: noob</title>
		<link>http://pwnwear.com/2010/01/13/weapon-speed-effect-on-dual-wield-tanking/comment-page-1/#comment-1591</link>
		<dc:creator>noob</dc:creator>
		<pubDate>Mon, 18 Jan 2010 01:33:30 +0000</pubDate>
		<guid isPermaLink="false">http://pwnwear.com/?p=2594#comment-1591</guid>
		<description>I hope we can get slow tanking weapon maybe at lich king loot table.</description>
		<content:encoded><![CDATA[<p>I hope we can get slow tanking weapon maybe at lich king loot table.</p>
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		<title>By: Gravity</title>
		<link>http://pwnwear.com/2010/01/13/weapon-speed-effect-on-dual-wield-tanking/comment-page-1/#comment-1588</link>
		<dc:creator>Gravity</dc:creator>
		<pubDate>Sat, 16 Jan 2010 19:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://pwnwear.com/?p=2594#comment-1588</guid>
		<description>&lt;p&gt;I run around with pretty high avoidance too. I was at ~62% or so in HoR last night, with my two threat weapons and FC/RI. I like avoidance in 5-mans too. I happily put def/dodge gems in a +stam socket bonus slot.  Maybe I should point out that avoidance is good in 5-mans in the OP, but then again, we&#039;ve just done that.  Why? It&#039;s because it scales well against AOE targets.   That said, I also like high threat. :)&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>I run around with pretty high avoidance too. I was at ~62% or so in HoR last night, with my two threat weapons and FC/RI. I like avoidance in 5-mans too. I happily put def/dodge gems in a +stam socket bonus slot.  Maybe I should point out that avoidance is good in 5-mans in the OP, but then again, we&#8217;ve just done that.  Why? It&#8217;s because it scales well against AOE targets.   That said, I also like high threat. <img src='http://pwnwear.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Uru</title>
		<link>http://pwnwear.com/2010/01/13/weapon-speed-effect-on-dual-wield-tanking/comment-page-1/#comment-1587</link>
		<dc:creator>Uru</dc:creator>
		<pubDate>Sat, 16 Jan 2010 12:35:16 +0000</pubDate>
		<guid isPermaLink="false">http://pwnwear.com/?p=2594#comment-1587</guid>
		<description>heya gravity; on your conclusion i must say i like to exactly the opposite, regarding 5mans and raiding :-s
explaining better : in 5mans, pugs above all , i never ever need strong threat ; on top of that, we all know of the discussions recently on the fact that dks take more damage in 5mans because of no block for easy mitigation on low-damage hitters.
so i found i do VERY well with 2x rimefang claw+2x swordbreaking (4%parry)+onyxia defense trinket : that puts me in an average stamina-threat build, but with VERY high avoidance (usually 65% in 5mans with 1-2 buffs): i noticed i take clearly less damage and the stamina drop isn&#039;t noticeable, since in 5mans the mobs hit for like 5k..not 15k like raid bosses. in full stamina gear instead u can be bursted easier when you are hit by lots of mobs hitting for low damage.
on the opposite side, in raids i need all the threat i can output, so 2 x dps weapons are mandatory . i rune them with nerubians to cap defense and add HP, and use 2x stamina trinkets. this gives me around 8% less avoidance than the avoidance set, but 2k+ hp, and lots of threat more.
so in few words :
-5mans : high avoidance
-raids : high threat + high stamina set to soak big hits.
 
works pretty well for me.</description>
		<content:encoded><![CDATA[<p>heya gravity; on your conclusion i must say i like to exactly the opposite, regarding 5mans and raiding :-s<br />
explaining better : in 5mans, pugs above all , i never ever need strong threat ; on top of that, we all know of the discussions recently on the fact that dks take more damage in 5mans because of no block for easy mitigation on low-damage hitters.<br />
so i found i do VERY well with 2x rimefang claw+2x swordbreaking (4%parry)+onyxia defense trinket : that puts me in an average stamina-threat build, but with VERY high avoidance (usually 65% in 5mans with 1-2 buffs): i noticed i take clearly less damage and the stamina drop isn&#8217;t noticeable, since in 5mans the mobs hit for like 5k..not 15k like raid bosses. in full stamina gear instead u can be bursted easier when you are hit by lots of mobs hitting for low damage.<br />
on the opposite side, in raids i need all the threat i can output, so 2 x dps weapons are mandatory . i rune them with nerubians to cap defense and add HP, and use 2x stamina trinkets. this gives me around 8% less avoidance than the avoidance set, but 2k+ hp, and lots of threat more.<br />
so in few words :<br />
-5mans : high avoidance<br />
-raids : high threat + high stamina set to soak big hits.<br />
 <br />
works pretty well for me.</p>
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		<title>By: Gravity</title>
		<link>http://pwnwear.com/2010/01/13/weapon-speed-effect-on-dual-wield-tanking/comment-page-1/#comment-1578</link>
		<dc:creator>Gravity</dc:creator>
		<pubDate>Fri, 15 Jan 2010 00:59:10 +0000</pubDate>
		<guid isPermaLink="false">http://pwnwear.com/?p=2594#comment-1578</guid>
		<description>Cool. That&#039;d be great. I&#039;ll also let Kahorie&#039;s devs know in case they don&#039;t see it, and/or pseudo-nerd check it myself.</description>
		<content:encoded><![CDATA[<p>Cool. That&#8217;d be great. I&#8217;ll also let Kahorie&#8217;s devs know in case they don&#8217;t see it, and/or pseudo-nerd check it myself.</p>
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		<title>By: Shazear</title>
		<link>http://pwnwear.com/2010/01/13/weapon-speed-effect-on-dual-wield-tanking/comment-page-1/#comment-1577</link>
		<dc:creator>Shazear</dc:creator>
		<pubDate>Thu, 14 Jan 2010 22:24:47 +0000</pubDate>
		<guid isPermaLink="false">http://pwnwear.com/?p=2594#comment-1577</guid>
		<description>Armstrong&#039;s numbers are what I have in Rawr as well.  I&#039;ve got it on my list of things to do to work on testing the threat values using Sat&#039;s Threat addon.  I&#039;m going to tweak it some to save the numbers off so I can do the evaluation after the fact rather than try to gather up numbers in-game and do the math from there.  Once I have numbers that I&#039;m confident with, even if they confirm the Armstrong post, I&#039;ll reply to that thread and let you know.</description>
		<content:encoded><![CDATA[<p>Armstrong&#8217;s numbers are what I have in Rawr as well.  I&#8217;ve got it on my list of things to do to work on testing the threat values using Sat&#8217;s Threat addon.  I&#8217;m going to tweak it some to save the numbers off so I can do the evaluation after the fact rather than try to gather up numbers in-game and do the math from there.  Once I have numbers that I&#8217;m confident with, even if they confirm the Armstrong post, I&#8217;ll reply to that thread and let you know.</p>
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		<title>By: Deathy</title>
		<link>http://pwnwear.com/2010/01/13/weapon-speed-effect-on-dual-wield-tanking/comment-page-1/#comment-1572</link>
		<dc:creator>Deathy</dc:creator>
		<pubDate>Thu, 14 Jan 2010 04:27:29 +0000</pubDate>
		<guid isPermaLink="false">http://pwnwear.com/?p=2594#comment-1572</guid>
		<description>It&#039;s worth noting that using two parry enchant isn&#039;t 4% more parry than 2 Nerubians.  Because the Nerubian enchants include 13 points of defense (not rating) that doesn&#039;t suffer from DR, they&#039;re worth about 3% total avoidance (dodge, miss, parry).  Your overall gain when using 2 parry enchants is about 1% avoidance.  Whether 1% avoidance is worth 2% stamina and the increased damage reduction on IBF is something that is debated back and forth a lot, and is ultimately a personal choice.  But the comparison is definitely not 4% parry or 2% stamina.</description>
		<content:encoded><![CDATA[<p>It&#8217;s worth noting that using two parry enchant isn&#8217;t 4% more parry than 2 Nerubians.  Because the Nerubian enchants include 13 points of defense (not rating) that doesn&#8217;t suffer from DR, they&#8217;re worth about 3% total avoidance (dodge, miss, parry).  Your overall gain when using 2 parry enchants is about 1% avoidance.  Whether 1% avoidance is worth 2% stamina and the increased damage reduction on IBF is something that is debated back and forth a lot, and is ultimately a personal choice.  But the comparison is definitely not 4% parry or 2% stamina.</p>
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