Patch 3.33 for DK tanks is goodness

Significant changes for DK tanks.

Probably help dps too, but I don’t write about that as much, like DW Frost dps might be viable (instead of lame).

Awesome, [spell]Will of the Necropolis[/spell] is now an unconditional effective-health boost. Fantastic. Unless a strike leapfrogs you into death (with massive overkill) it means Blood tanks have more EH than before. It’s not possible to model it mathematically because the value of WotN is a function of the damage you incur below 35%. Its change also means ambient damage will be reduced whilst you’re low on health. Brilliant news.

This change is another reason to make Blood your primary tank spec for ICC. I’m currently using Blood (very bias to single-target, it’s terrible at AOE how I’ve done it) with Unholy for trash in between.

Our raid buffs also will be up 100% of the time. I have had between 85 to 98% uptime depending on the raid, so it’s great to have a constant.

More threat from [spell]icy touch[/spell] might lean tanks towards no-reaping builds, depending how ‘very high’ they mean. It has a 7x threat multiplier on PTR at the moment, which means we could use an IT-spam rotation in the first 20s of a fight to get a lead, then return to a normal rotation for the remainder of the fight.

I haven’t done any research or reading on this yet, but the change to scourge strike is peculiar. It won’t make you diseaseless, obviously, but I presume there was a dps issue when diseases fell-off in the last 3 seconds of a rotation. Might change this paragraph when I’ve done that in a day or so.

The glyph of disease change shouldn’t effect tanks at all, since no Frost tank uses it. I’m curious why this change matters anyhow given the raid buff is going to be passive.

Masses of battleground improvements might help you level alts, or get PvP gear for your off-spec, or whatnot.

Patch notes

Our bits from the 3.33 patch notes courtesy wowhead:

  • Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence.
  • Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.
  • Talents
    • Blood
      • Abomination’s Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged.
      • Will of the Necropolis: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.
    • Frost
    • Unholy
      • Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight’s diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.


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8 comments to Patch 3.33 for DK tanks is goodness

  • Kenshi

    that are some nice changes indeed.

  • Uru

    icy touch with improved aggro = no reaping?
    in my opinion it means the exact opposite , and i don’t like it : deathrune mastery+reaping = icy touch spam like in the old days.

    i repeat i don’t like it and probably it will never go live (they fixed shadowfrost for the exaxt same reason), but:
    1)what the hell they think when they publish online such rubbish?
    2)if that goes live, this will be my spec :,RdY,11573

    deathstrike healing, icytouch spam for threat, max spelldamage reduction, 2fast tanking weapons for max stats, increased health + boneshield.

    strings of 6death runes will make much more easy to use also death&decay in any rotation and just when needed.

    sounds appealing though i hate the idea of spammin It.

    p.s.: a frost-blood variant could be ok, but it would lack aoe threat since you can’t take Howling Blast.

  • Gravity
    Twitter: gravitydk

    That’s a fair point, using death runes for Icy Touch instead. I’d been thinking simply that we’d not invest the points in death runes, since it wouldn’t matter if we had to re-cast IT every 10s. You’re going one step further, possibly IT machine gun spec. (I did enjoy it myself, tbh, fun times). I wonder… we just need to know the threat coefficient they’ve used and then can work it out for sure.

  • Melder
    Twitter: Cimegs5088

    I actually see this coming, and i was actually hoping that the extra threat multiplier apply to DS/SS/OB instead of IT.

    It would be awesome if apply it to the 3 FU strikes. :D

  • Uru

    problem is that if they apply to the Fu strikes, our threat would skyrocket without control.

    they packed the improved aggro to IT to have snap aggro in the start of the pull, thinking that one uses IT only to apply the disease every 20secs, but the problem is that now there’s risk to resurrect the shadowfrost-machine gun spec.

    i would not hate that so much myself, if i wouldn’t hate the sound of It when it’s casted O.o
    it’s like nails on a blackboard to me !

    they should add the improved threat to something with a small cooldown. maybe having it packed on death grip, or death command, could be the right choice (a bit like feral fearie fire).

  • Melder
    Twitter: Cimegs5088

    Now i’m interest to see how does Shadowfrost spec looks like.

    i remember it being 1 of the spec that people talked about alot, but i can’t remember exactly how’s the build looks like.

    • Uru

      just check the spec i linked above. to work a “shadowfrost” the only thing you basically need to do, is to put together death rune mastery + Reaping (or Blood of the north if you go frost).
      in that way you can fire rows of 6 Icy touch each rotation.

      shadowfrost at the basis = icy touch spam + death coil spam with the massive rp you gain by spamming 1rune abilities.

      it worked wonders patches ago, when Dirge was giving Rp for using Icy touch, and icy touch was doing more damage than now.

      now, giving improved threat to It will basically mean a return to those times, BUT only for tanks.

      and also if such spec doesn’t do top notch threat, but stays on an average 7-8k tps..welcome to my home new shadowfrost, i’ll take it anyway because it gives far more mitigation than actual specs.

  • Kenshi

    unless ofc they put an internal cooldown in the mechanic of IT like a cooldown so to say. That you have Frost fever the buff and Frost debuff (like forberrance)

    that was you can only gain that TPS every 15-20 seconds.

    that seems like a nice middle way out

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