Cataclysm will take mobility fights to the next level.
Already a feature in WotLK but not a new idea to WoW, most famously starting with Baron Geddon in Molten Core where you became the bomb and had to move away from the raid or wipe everyone. (I reflected on MC for the five-year anniversary). In ICC, the easiest examples are Putricide and Rotface where mobility, situational awareness and directional-sense are crucial.
Situational awareness is a selection criteria to get into hard-core raiding guilds. See the interview series I did, all those top 250 guilds talk about it as absolutely crucial.
If you die in the fire in Northrend, you are going to get wtfpwned in Cataclysm. If you are not already using proper keybinds, take the opportunity to learn now.
I make this statement simply by observing:
- healing will be more strategic, so tanks and healers can be more mobile in an encounter
- Blizzard already use mobility mechanics more and more in encounters each expansion
- Blizzard need new mechanics to make the Cataclysm boss fights feel markedly different to what we already know (rather than us saying ‘oh this is Vaelstrasz mixed with Rotface’)
- the Cataclysm class previews include plenty of new mobility skills, which will give the designers even greater freedom to incorporate motion.
|Hunters||losing mongoose bite, since melee hunters are so last-year|
|Mage||time warp, giving personal movement haste (also a Bloodlust)|
|Priest||leap of faith (a reverse death grip)|
|Rogue||redirect: more about target switches, but boosts to dps while mobile|
|Druid||stampeding roar (movement haste aura), 3 min cooldown|
|DK||outbreak: like rogue, about target switches for DPS DKs|
|Shaman||spiritwalker’s grace: 2 min cooldown, 10s duration, cast whilst moving|
Discuss here or in this forum thread.