On the train this morning I read Everblue’s blog on the coming raid changes, and he pointed out a factor I hadn’t thought of yet: the varying healing requirements of 10 and 25 man. I quickly checked plusheal.com and wom, no comments there. Whilst Everblue’s a clever chap, surely one of the thousands of noisy bloggers has talked about this already?
He points out that tanks will have the same stamina in 10 and 25 man raids, unlike now, where a 25-man tank has a lot more stamina than a 10-man because of iLevel differences. Raid buffs will be close enough, with the auction house variety of many buffs helping any gaps in a 10-man team, that a tank in 25-man tank could only have a tiny bit more HP. He won’t get any more stam from gear than the dedicated 10-man tank (the 25-man tank will just get it sooner, since Blizzard intend to give a higher drop rate per person in 25s than 10s).
So 25 and 10 man tanks are interchangeable.
The dps will be the same per person, too, just scaled up by the quantity of deeps. A 25-man raid will have a higher rDPS just as now, but not because of gear.
Healers the same, too.
The boss will have more HP in 25-man to offset the increased incoming dps.
The 25-man boss cannot do more dps to the tank, though, because the tank will not have more stamina than in 10-man.
So Everblue points out, this means you could walk into a 25-man with the same number of MT healers in your raid as you do in a 10-man.
Isn’t that an interesting mechanic for Blizzard to design around?
What variables can Blizzard tweak?
If there’s one primary tank target in 25-man, he can be healed by the same 2 healers who looked after him in the 10-man. So stick a few more tank targets in there, and give the remaining healers something to do.
Or, loads of raid damage!
A few more bosses for the other tanks! That’ll keep the healers busy.
Or, make the healers dual spec dps (that will not be popular, so therefore not their preferred option) since there would be otherwise no-one for them to heal.
Perhaps this is implying the change that Veneretio and I wrote about a while ago; wanting a higher number of tanks always required in raids?
What I’d said before
To recap, I looked at the supply and demand sides effecting how many tanks you need, using the diagram below. You can use your massive brainpower to reconsider those dimensions for healers in Cataclysm 25-mans.
I talked also about game design, pointing out that Blizzard just needs more bosses for us to smackdown. In Cat, more bosses = more healers required.
I really do wonder about the implications of this future scenario; what will happen to the number of healers required in a raid? How will Blizzard create enough work for them since the boss isn’t going to be any more threatening between 10 and 25-man raids?
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