I wonder how raiding schedules will change in Cataclysm. The new systems implemented with emblem limits alongside the shared raid ID for 10 and 25s. I had dinner tonight with a very good friend of mine, with whom I’ve played WoW since launch. He’s quit.
The game is addictive, we all know that, and have to balance our desire to play against real-world obligations. We should balance it. At time in the past, I’ve been more dedicated to WoW. I still love it and it remains the only game I play. I just only raid once a week.
I wonder if the reduced requirement to raid so many nights a week will mean people will have a few more nights off for real-life. You will not have to play so much to feel like you’re keeping up the pace of raiding and emblems. People will genuinely have more freedom.
Some players always felt they had freedom, and this ‘requirement’ I talked about will be just mumbo-jumbo. This post is not talking to them so much, unless you’re a pretty bad addict anyhow.
More so, I’m talking to those players who had an obligation to raid many nights a week in order to do 10 and 25 man raids in ICC, possibly even a hard-mode ToC too. Previously, raiders had the eye-bleeding discomfort of ToC 10 and 25, normal and hard. That’s a lot of repetitive content, let alone the 5-man dailies.
My friend and I talked about the transition. What real-life skills he got from it (none really), what pleasure and pain it had been. What a lightening it felt to not want to play.