I liked Sconnell’s comment, so have reproduced it here for you.
Wow – I love the new Imp BP changes, though 30RP Rune Strike on-demand has taken some getting used to.
I think Blizzard’s done a good job of giving us a “anyone can probably play ok but good players will be able to do better” kind of resource system.
There’s a lot going on for a blood dk now, just in terms of rune/RP use:
- keeping one of each rune refreshing to keep runes cycling
- setting up RE procs by having runes waiting to refresh
- managing RE procs when they do happen
- managing RP so as to not overcap unless necessary, plus keeping RP for Mind Freeze if needed and taking into account [Glyph of Death Strike]
- timing DS to follow big damage effects, giving a bigger heal and bigger blood shield
- timing DS to not clip previous blood shields where appropriate
- keeping blade barrier up
- Blood Tap – with the extra rune refreshment on Imp BP, and RE procs, you can expect to re-use the Death rune multiple times
I really feel like there’s a lot of room to get extra performance (be it survival or threat) out of managing the above well. There’s a nice effect of managing RP to get RE procs, to get runes and more RP. A DK who is managing their resources well will generate more resources, build threat faster, deal more damage heal themselves for more and take less damage.
I’m finding the Blood Shield Tracker addon very helpful. Initially I used it mostly to keep an eye on what healing I could expect to get from DS. Now that Imp DS has bumped up the rune refresh rate, clipping a shield is more of a concern, so I’m using the part which shows if you have a shield more often. Against hard hitting bosses, the shield does seem to get knocked off pretty quickly though.