I’ve started a discussion on the spec choices for 4.0.6. There are a few important changes to our play:
- such as scarlet fever (ie. damage debuff) coming from blood fever (ie. plague strike or outbreak),
- the Blood shield bubble stacking (maybe, PTR has been buggy) and
- to-hit coming baseline rather than from a stupid talent (so therefore you can be more confidently on interrupt duty in 10-mans without a whacky spec)
- Lichborne self-heal via death coil costing more because of the glyph change, and maybe some other coefficient changes I think (I didn’t research that last bit fully) so its less effective.
But sadly those changes don’t really shift the balance of our specs in any wildly new interesting ways. The three specs I outline are fairly predictable: Lichborne as-is, interrupt-duty or desecration (slowing).
Read other people’s opinions over here.
In other news, this week I’m travelling with work so the EJ OP will not be updated til the weekend.