DK tank in 4.1

Given the long delay between current content release and the pending 4.1, plus the onslaught of summer raiding difficulties, I’m wondering if anyone is mixing it up with 4.1? For DK, doesn’t look like significant changes really, except we can be relied on for interrupts because mind freeze will not be able to miss.

All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.

Some new content to smash will be nice.

You can chat about it all over here.

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