Geek review: Logitech G13 for WoW

This is a review of the Logitech G13 gamepad, which I recently bought to play World of Warcraft. This is an extract, click through to read the whole thing.

The G13 is a USB device. It is recognised as a keyboard by either Windows or Mac. Its configuration software is fully cross-platform.

It has no ghosting. You could press all the keys at once. The G13 was specifically designed to avoid the ghosting problem of normal or gaming

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Guide on learning to mouse turn and situational awareness

How to mouse-turn

These two guides, written by the lookingformore husband and wife team, are really good:

  • situational awareness pt 1: learning to mouse turn and more, finding your own style
  • situational awareness p2 2: fine-tuning your mouse controls

This is a topic I find very intriguing and I believe is very important.

I’m a big advocate of mouse-turning and keybinding. I’ve written about it in the past and recommended people use PvP to improve their PvE skills. Also knowing

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Offtank specs for the Lich King

Every attempt I did on the Lich King fight I played as offtank. This was my choice because I wanted to be really good at that role, and in reverse for the other two tanks in our corp to be really good MTs. By focusing on a role, I didn’t have to learn a different tanking rhythm or positioning. If I was rostered off on a night, then obviously one of the other tanks (Garant warrior or Ishkar DK) would need to play offtank, but I’m fairly sure it was always Ishkar OT and Garant MT.

I have absolutely no ego issue about whether I am tanking the named boss, or if I’m handling the off-tank duties. I am man enough to know I matter, whether I was MT or OT.

Anyhow, the point is not which class is optimal (since a DK has an easier time as MT with both [Anti-Magic Shell] and [Will of the Necropolis], optimal would be a DK MT) but that I have had enough experience as OT to write about how to spec for that role. Secondly, with the 20% buff, “optimal” on non-heroic is not a logical concept, since a warrior’s health pool is so huge plus he can use his glyphed cooldowns to solo-tank 3/4 soul reapers anyhow, then just call out for an external cooldown on the fourth. It’s not that hard. Garant used a single-target warrior spec I mentioned the other day.

Bear in mind, this is all from the perspective of a 10-man raider. I’ve not seen him on 25-man, so you might need to make some consideration for that. » continue reading

Securing WoW

Securing your account is important. I’m regularly amazed how many people do not have an authenticator. The token is cheap, and the iPhone/Android app is free. Having your character sharded and your guild bank raided is totally awful. If you can actively minimise the risk of that happening, why would you not do it?

Polar, owner of guildox.com — the ratings website we use for the mandatory progress ranking in members’ avatars — is also keen on account security.

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Lag blocked the Lich King

The Lich King. We were fairly close to killing him. I was travelling with work, in a hotel. I’d tested the ping from the room the previous day and on the day of the raid, and it was fine. The hotel internet was working reliably for 3.5 hours of the raid. Then in the final 30 minutes of the raid, the lag monster wtfpwned me. Like 2000 to 6000ms ping. It was heartbreaking. Unplayable. I couldn’t fix it.

We

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Gaming mice and keyboards

I’ve talked about keybinding in the past, which led to discussion on gaming mice and keyboards.

We have a thread discussing these awesome peripherals, and I thought lots of pictures would help make sense of them. I’m going to be upgrading my mouse and maybe keyboard too, soon.

So, look on down at these babies and read DK tank’s opinions on each in the thread.

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React and adapt: skills of a great raider

Wake has written a great post on the question: what makes a great raider? What differentiates them from an average raider? This question follows neatly from yesterday’s post about looking for a new guild. Wake is in a top 100 EU guild.

Here’s how it starts:

The ability to react and adapt. All boss encounters rely on timed events coupled with some random elements.

For the most part you can rely on a specific strategy to handle each situation

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Choosing your second tank spec

I have two tank specs, and most tanks who will never dps can do the same. It’s a nice situation.

When I first joined my guild, on trial, I sometimes played as a dps before securing my spot in our tank corp. At another time in the past, I had a tank spec and pvp dps spec.

This post is written for those tanks who can carry two tank specs. I’m not talking to those top 300 tanks who

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Tooltip-enabled talent tree, explains Blood

I put together a nifty talent tree, with tooltips I wrote to explain each Blood talent. I explain each talent, saying if its mandatory or not, how good it is for threat.

It looks like this, embedded it in the forum version of my blood tank 3.3.3 post. Click to go through.

I intend to use this tooltip technique to provide insight when we see the Cataclysm beta talent trees, too. I’ve provided the codes needed

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The third factor: utility

I am guilty of focusing on threat a lot in my analysis. I do value survival more highly, though, but perhaps it takes up less of my theorycrafting because there aren’t so many variables to consider.

Threat and survival are usually disparate goals, and you need to choose a mix of tank talents which lands you somewhere on the spectrum between them.

If you think graphically, the choices are often like this:

If you want more survival talents, those

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A hack that can bypass your authenticator!

There was a report of a user who suddenly had a memory error in WoW. After it crashed, he tried to log in again and had been hacked.

The answer has been found, and warning to you all; there’s a fake wowmatrix site which downloads a trojan. Read report at curse. The fake site looks the same but includes the trojan. They’re using google ads to promote the site. Name’s very similar.

wowmatrix is not the only site being

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Parry-haste confirmed to be mostly off in Icecrown Citadel

Posting here on parry-haste, the proc nerf and following me on Twitter.

The other day I posted about preliminary findings which show ICC has parry-haste mostly turned off for the raid bosses. Theck’s confirmed that now, and my gratitude to the original writers Tbdsamman (parry-haste addon) and Clifton (wrote the log parser).

Boss Can boss parry-haste? Marrowgar no Deathwhisper yes Deathbringer Saurfang no Festergut no Rotface no Putricide no Prince Valanar no Prince Taldaram no Blood-Queen Lana’thal no Sindragosa

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Enjoying your tanking

Sure, Unholy’s fairly weak for tanking, but does it matter?

The usual argument I hear, a flawed one at that, is “you pay your $15, you choose your spec”. That is true in a solo game. In a raid, no, you should pick a good spec that works, or you impact the other 9 or 24 people’s ability to progress. If you want to pick a useless spec, go play solo.

That said, Unholy tank is not useless. It

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PvP weapons for tanking

The new season PvP weapons are awesome. If you can get into an arena team for points and enough rating, man the rewards are sweet.

If you’re only a 10-man raider (like me), particularly it might be the only way you can get an i264 weapon.

If you don’t normally PvP, it’s not that hard to get into. Use emblems to buy resilience gear, do wintergrasp and battlegrounds for more res gear, keybind everything, spec appropriately (use arenajunkies.com

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Tanking weapons in 3.3

I thought it might be useful to review the tank weapon choices for Death Knights, and provide a rank order.

Officers distributing loot could consider this a priority table: I would suggest Ramaladni’s is prio for a DK tank, but not Hersir’s (give it to a hunter or other), but the caveat is Ramaladni’s is also an awesome dps weapon. If you’re giving tanks priority, then Ramal’s should be his, if you’re not, then a dps should have equal rights. I have put these weapons in ranked order, where possible.

Two-handed tank weapons are easy to order, and there’s a clear winner.

This was written before we knew that parry-haste is mostly off in Icecrown. Therefore I had weighted expertise more highly. Please consider that when looking at the list. Whilst expertise is still the #1 or #2 threat-stat, is no longer has much avoidance-value in ICC since you can’t parry-haste most of the bosses.

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Which abilities require the GCD or facing opponent

I set out to tabulate those abilities Death Knights have which require the global cooldown, or trigger it, and which require you are facing the opponent, or can have your back turned.

This is useful for PvP and tanking, and goes towards my effort to help DKs become better representatives of our awesome class.

It’s simply important to know that:

  • your tanking cooldowns do not require a GCD to use, just the requisite rune or runic power
  • but Death Pact does require GCD to cast and to raise your ghoul
  • you do not need to be facing your kited ooze to cast chains of ice
  • to taunt with dark command, the mob can be behind you, but death grip requires facing
  • death and decay doesn’t require you’re facing anyone, but needs line of sight to the targetted area
  • mind freeze doesn’t require a GCD to stop a caster, but strangulate does
  • your emergency buttons of blood tap and ERW do not require a GCD.

The table:

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Guides to Icecrown Citadel

Instead of writing my own guide, I’ll compile references to those already written.

I have an index of the guides from those sites most people use, plus have tried to include key posts from the blogging community. » continue reading

Best gems for tanking, socket bonus considered

What gems do you use for tanking? This should be fairly well-known, but it might be an interesting discussion if we have any avoidance advocates out there who don’t like stamina.

Gem recommendations

If it’s a blue socket, 30 stamina, obviously.

If it’s red: then dodge/stam.

In what might have been an important theory development, Theck worked out agility’s benefits for Paladins. Thankfully Reader Kiku here has done the maths using Theck’s formula’s, and worked out how it applies to DKs:

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Tanking to be less squishy

DK tanks can feel squishy compared to block-tanks in 5-mans. You can offset a lot of this through skill. We have a pretty impressive arsenal to use.

Here are some important pointers which are often overlooked by new DK tanks. It’s a good checklist.

Tank tree cooldowns

Use your tree’s big cooldown a lot: [Vampiric Blood], [Unbreakable Armor] or [Bone Shield]. They’ve got short cooldowns. Use them on trash.

I use UA on trash very happily, it’s ideal for that purpose. BS is just awesomeness and AMZ can be very nice but most Unholy DKs will have spec’d into threat instead of that talent.

Many padawans tanks save all their cooldowns for bad moments then end up struggling on trash. On a boss fight, of course, you should save them for the damage spikes you know about. On trash though, use them on the pull to reduce initial damage or if you get to 50% health during the pull. Don’t do 10 minutes of trash and never use your cooldowns.

VB isn’t so great in 5-mans, as its more a throughput talent that’s for raiding, so in 5-mans its better suited to oh-shit moments than the other two trees. That said, blood has Rune Tap which can be used liberally.

Icebound Fortitude

Think ahead, and don’t waste [Icebound Fortitude] if you are going to need it on the boss who’s coming up, or a huge pull of AOE adds, but otherwise use it liberally.

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Dual-wield, weapon speed and expertise

Frost dual-wield tanking is very popular now. Six months ago, many people were violently against the idea. A year ago, it was so bad I put up a sticky on deathknight.info and policed all discussion into it, because it came up all the time.

Now, it seems to be a debate of the past. I barely ever see questions about parrygib or complaints that DW Frost tanks are dying because they’re pretending to be rogues, or whatever. A few things changed, notably the Nerubian runeforge and the Thassarian talent, but I also think people just realised parrygib risk is negligible now because they didn’t see DW tanks dying like the naysayers had suggested. Some of the bosses also have parry-hasted turned off by Blizzard.

Here, I’m going to revisit the relationship between expertise and weapon speed for tanks, and weapon speed and threat. I’m not going to cover the basics here, that’s in my main dual-wield tank post. I’ll compare DKs with Warriors for baseline purposes.

Warrior parry-haste risk

I need to the number of parryable attacks per minute.

Special attacks

All of a warrior’s tanking attacks can be parried except for shockwave, thunderclap, demo shout and conc blow. Even revenge and heroic strike can be parried. Those unparryable attacks are lower in the priority system used by tanks in a typical fight.

A warrior’s threat priority has two parallel streams: (1) shield slam > revenge > devastate > shockwave | concussion blow; and (2) heroic strike, when it doesn’t conflict with the first stream. See readers’ comments below for elaboration.

Let’s assume in every minute a warrior uses: thunderclap once, demo shout twice and conc blow once. Those five attacks can’t be parried. Let’s also assume a fight where the warrior is not rage starved, and can just keep going at it.

There are 40 GCDs in a minute. Five are used on non-parryable specials, leaving 35.

Auto-attack

There’s also auto-attack, at weapon speed, the whole time. Many of them should be replaced by heroic strike, but since that can be parried too, for this analysis it nets neutral. Let’s use Rimefang, 1.6 speed. Lovely tanking weapon and readily accessible.

Auto-attack at 1.6 speed is another 37.5 attacks per minute.

Total

Grand total of 72.5 parryable attacks per minute, based on specials + auto attack.

Side note: When first writing this analysis, had thought the best way to work it out was to look at a log parse, and take the proportions of attacks used. After feedback from readers, it appears that was unnecessary since the proportions of attacks would only matter if a good number of them cannot be parried. I have included the logs I did look at in ‘further reading’ below, in case you’d like some verification of what happens in Saurfang.

Death Knight

It’s more difficult to model the interaction of a DKs abilities such as Rime, so I’ve used the simulator to get an ideal case.

Special attacks

A two-disease DK priority will be: icy touch > plague strike > rime howling blast> obliterate > blood strike > frost strike. A Frost DK played appropriately will use Howling Blast on every Rime proc, which is not parryable.

A single-disease DK will not use plague strike, but for modelling I’ll base it on two diseases since it’s a worst-case for the boss gaining parry-haste.

Read more… » continue reading

Unholy, not so bad?

Just wanted you to know, I checked Unholy vs Frost and Blood in Kahorie’s sim, and the TPS gap I’d seen in earlier simulations has been closed somewhat. This is because of improvement in the sim’s accuracy of Unholy.

Full spec and details on Unholy are in my original 3.3 post.

I updated my test comparisons in i245 gear, assuming ICC aura:

  • 2H Frost did ~3.7% more threat than the Unholy spec,
  • Blood did between 1.6% and 3.4%

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On Improved Icy Talons: melee haste buff

Improved Icy Talons

3.33: updated with some notes and strikethroughs, March 23rd 2010.

This is a really important buff, providing melee haste like a talented windfury totem. Either you provide it or a shaman does. In a 25-man raid, you should ensure someone brings it. In a 10-man, it’s a really nice benefit but not mandatory. Buff management depends on how progression-oriented your raid is. Normally I assume the buff is up in all my sims. DK and talented Shaman version are the same: 20% melee haste to the raid.

It costs 6 talent points though, so you have some trade-off to get it. Yet if another class brings the buff, 5 of those points are wasted in redundancy and the 6th gives you its par of 1% extra damage. Any Shaman can lay an untalented windfury (16% haste) but generally they’ve got better uses for that element if they’re not enhancement.

Key point in 3.3: if your 6 points are redundant due to a shammy, the 25% melee haste you personally gain are not as good an investment as spending the points in merciless combat and other talents.

In 3.33 the stacking has changed , so your IIT and your personal melee haste stack, giving 45% haste. More commentary in my 3.33 post.

In 3.3, if you did not have a shammy, the 6 points were better than alternative uses of the talents. I’m not sure this assertion in 3.33 yet.

How it procs

The raid buff procs when a target is hit by frost fever disease, which can be applied by glyphed howling blast or icy touch. It is procd by pestilence (I just tested it on dummies) contrary to many people’s reports. I’m not sure if rime proc’d HB or talented chains of ice do it (didn’t test).

It is fairly easy to keep up for its 20 second duration, since any frost tank will cast IT or glyphed HB every 20s unless they’re moving around or something.

Range of effect

The wowhead spell detail says 20 yards… of what, the disease? Totems have 30 yards. I’ll research, but perhaps one of my genius readers will tell us in comments.

Haste’s interaction with rune strike

Haste has a positive interaction with [Rune Strike]. There are a few variables to how often you can hit with RS: (a) how often you dodge (b) how often you have a melee attack (c) how much runic power you have.

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Frost talents by the point

For Frost tanks, what threat values do some of these talents provide?

  • chill of the grave: +1.6% with Icecrown dodge-nerf radiance, 1.8% outside it (tested by going from 1 to 2 points)
  • scent of blood: 1.1%  with Icecrown radiance, and 1.4% outside it
  • subversion: 0.9%
  • dark conviction: 0.6%
  • runic power mastery: 0.4%, which is a tiny gain, but you take the talent for quality-of-life so it’s easier to keep 20 RP

I like taking the [Icy Reach] talent,

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Two blood tank extremes

Blood is so flexible. You can spec into survival, single or AOE threat. What’s the threat you gain from a heavy threat build compared to one for survival?

Survival

Here’s a really survival-heavy tank build for 25-mans.

Regarding spell damage: Some tanks might poo-poo the spec since it has [Spell Deflection] (which is fairly weak, as not many fights actually include direct damage magic attacks) but put that aside for the purpose of this discussion. If you really hate

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DK spec threat comparison

I have verified some of the threat comparisons using the latest version of Kahorie’s sim. It’s had a few tweaks so I wanted to see if that refinement had led to much change in the comparative threat of DK tank specs.

I have also itemised the threat per talent of various blood alternatives.

Blood vs Unholy

I tested a mainstream Blood tank, with a survival bias in its spec, against an Unholy high-threat tank spec.

Blood was 6.4% more

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