PvP weapons for tanking

The new season PvP weapons are awesome. If you can get into an arena team for points and enough rating, man the rewards are sweet.

If you’re only a 10-man raider (like me), particularly it might be the only way you can get an i264 weapon.

If you don’t normally PvP, it’s not that hard to get into. Use emblems to buy resilience gear, do wintergrasp and battlegrounds for more res gear, keybind everything, spec appropriately (use arenajunkies.com

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Tanking weapons in 3.3

I thought it might be useful to review the tank weapon choices for Death Knights, and provide a rank order.

Officers distributing loot could consider this a priority table: I would suggest Ramaladni’s is prio for a DK tank, but not Hersir’s (give it to a hunter or other), but the caveat is Ramaladni’s is also an awesome dps weapon. If you’re giving tanks priority, then Ramal’s should be his, if you’re not, then a dps should have equal rights. I have put these weapons in ranked order, where possible.

Two-handed tank weapons are easy to order, and there’s a clear winner.

This was written before we knew that parry-haste is mostly off in Icecrown. Therefore I had weighted expertise more highly. Please consider that when looking at the list. Whilst expertise is still the #1 or #2 threat-stat, is no longer has much avoidance-value in ICC since you can’t parry-haste most of the bosses.

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Best gems for tanking, socket bonus considered

What gems do you use for tanking? This should be fairly well-known, but it might be an interesting discussion if we have any avoidance advocates out there who don’t like stamina.

Gem recommendations

If it’s a blue socket, 30 stamina, obviously.

If it’s red: then dodge/stam.

In what might have been an important theory development, Theck worked out agility’s benefits for Paladins. Thankfully Reader Kiku here has done the maths using Theck’s formula’s, and worked out how it applies to DKs:

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Dual-wield, weapon speed and expertise

Frost dual-wield tanking is very popular now. Six months ago, many people were violently against the idea. A year ago, it was so bad I put up a sticky on deathknight.info and policed all discussion into it, because it came up all the time.

Now, it seems to be a debate of the past. I barely ever see questions about parrygib or complaints that DW Frost tanks are dying because they’re pretending to be rogues, or whatever. A few things changed, notably the Nerubian runeforge and the Thassarian talent, but I also think people just realised parrygib risk is negligible now because they didn’t see DW tanks dying like the naysayers had suggested. Some of the bosses also have parry-hasted turned off by Blizzard.

Here, I’m going to revisit the relationship between expertise and weapon speed for tanks, and weapon speed and threat. I’m not going to cover the basics here, that’s in my main dual-wield tank post. I’ll compare DKs with Warriors for baseline purposes.

Warrior parry-haste risk

I need to the number of parryable attacks per minute.

Special attacks

All of a warrior’s tanking attacks can be parried except for shockwave, thunderclap, demo shout and conc blow. Even revenge and heroic strike can be parried. Those unparryable attacks are lower in the priority system used by tanks in a typical fight.

A warrior’s threat priority has two parallel streams: (1) shield slam > revenge > devastate > shockwave | concussion blow; and (2) heroic strike, when it doesn’t conflict with the first stream. See readers’ comments below for elaboration.

Let’s assume in every minute a warrior uses: thunderclap once, demo shout twice and conc blow once. Those five attacks can’t be parried. Let’s also assume a fight where the warrior is not rage starved, and can just keep going at it.

There are 40 GCDs in a minute. Five are used on non-parryable specials, leaving 35.

Auto-attack

There’s also auto-attack, at weapon speed, the whole time. Many of them should be replaced by heroic strike, but since that can be parried too, for this analysis it nets neutral. Let’s use Rimefang, 1.6 speed. Lovely tanking weapon and readily accessible.

Auto-attack at 1.6 speed is another 37.5 attacks per minute.

Total

Grand total of 72.5 parryable attacks per minute, based on specials + auto attack.

Side note: When first writing this analysis, had thought the best way to work it out was to look at a log parse, and take the proportions of attacks used. After feedback from readers, it appears that was unnecessary since the proportions of attacks would only matter if a good number of them cannot be parried. I have included the logs I did look at in ‘further reading’ below, in case you’d like some verification of what happens in Saurfang.

Death Knight

It’s more difficult to model the interaction of a DKs abilities such as Rime, so I’ve used the simulator to get an ideal case.

Special attacks

A two-disease DK priority will be: icy touch > plague strike > rime howling blast> obliterate > blood strike > frost strike. A Frost DK played appropriately will use Howling Blast on every Rime proc, which is not parryable.

A single-disease DK will not use plague strike, but for modelling I’ll base it on two diseases since it’s a worst-case for the boss gaining parry-haste.

Read more… » continue reading

New tank gear in 3.3

List of new 3.3 BoP plate tank gear from 5-mans and emblem of frost rewards, by slot. You earn Frost emblems from raiding, or from the daily/weekly quests.

For gear from emblems of triumph (ie. the new emblem drop from bosses outside ICC), see this other complete post, which also includes BOE items from the AH or crafted.

Here’s a partial list that might be helpful.

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The new EH: beyond physical damage

I’d hope you’ve seen this thread on maintankadin, it’s been fairly regularly mentioned around the blogosphere and twitter.

Theck has worked out a new formula for effective health which accounts for magic or non-physical damage. This is significant because the usual EH formula assumes just physical damage and armour, basically, whereas the New EH accounts for magic, bleeds and resistances. » continue reading

Theckhd, maths guru, delivers Icecrown answers

My gratitude to Honors for tweeting this. Theckhd is a serious maths guru. He worked out the avoidance value of expertise. He has now looked at the -20% dodge aura and I’m basically going to adopt his findings as Fact, because (a) I can’t fault it, and (b) if it’s wrong, he’s humble enough to correct himself (he did this in the expertise analysis) pretty rapidly.

Theckhd’s post is on maintankadin (scroll down to near the bottom of the thread). I’ll copy here most of his key statements.

I won’t go on about what I said the other day and where I was right or wrong. Who cares. Here’s the current state. I have mixed in below Theckhd’s points with mine; he’s indented in colour. » continue reading

Rawr, tank DK updated

Rawr, the multi-faceted simulation tool, has had a developer working on the DK tank module for a while now. It has just been updated to reflect the 3.22 changes also.

Rawr also works for tankadins, bears and prot warriors.

This is a fairly big tool, so I can’t say for sure which features to trust yet, but it has been improving a lot with each patch. You can search for known issues, by filtering for ‘tankDK’. You’ll see its

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List of raid gear without raiding

Plate tank gear you can get from emblems, BoEs from the AH or professions. Useful to plan gearing up a new or alt tank without having to actually raid. Helps you decide which items to buy with gold or emblems.

Exclusions: the gear which requires tokens you can only get in a raid, such as from TotC-25 for tier 9.5, and excludes most Emblem of Heroism items (i200) since they’re out-dated.

For 3.3 BOP items, I have another list.

Where do I get emblems?

With patch 3.3, all Emblem of Triumph (EoT) gear will be attainable from 5-man heroics. In live 3.22, you get Emblem of Conquest (EoC) in 5-mans and EoT from the Coliseum raid. The legacy badge Emblem of Valour no longer drops anywhere, and is only available by trading-down from another emblem.

What’s an emblem worth?

There is an opportunity cost to Emblems, since they can all be traded-in for a valuable item you could auction:

Obviously, runed orbs are not a good return per emblem, you’re better to trading-down and sell a BOE i213 wrist guard.

Crusader Orbs value will change as 3.3 gets closer, and then very distinctly once its live. I don’t know where their price will end up. But because EoT will be freely available in 5-mans, you would expect the supply to far outstrip demand and we’d find a lower value on crusader orbs and therefore a lower opportunity cost on buying gear with those emblems.

Do I use emblems or gold to buy gear?

In patch 3.22, on strictly this basis, Wapach’s i200 for 2000g is not great value compared to Thassarian’s Pauldrons i232 for 30 EoT (=2790g equivalent).

However, you need to factor in (a) the value of your time to get 30 EoT plus (b) what alternative tank items those 30 EoT could buy you. You may be better buying Wapach for 2Kg, then saving the 30 EoT towards leggings since you can’t buy any legs with gold.

Gear list

Head

Neck

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Avoidance value of expertise

In late August, Theckhd of Maintankadin started an epic post to work out, if expertise was an avoidance stat, how good would it be? The exact ratios below apply to paladins, but the principles can be applied to warriors and DKs too. I’m not sure it works for druids because they’re so dodge-oriented in the first place.

Update Feb 9th 2010: most bosses in Icecrown do not parry-haste, so expertise is just a threat-stat in that perspective. Read more.

Update

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Threat stats equivalence points for Death Knight tanks

Dec 18th: updated for 3.3, using latest calculations from the simulator, and adjusted for ICC avoidance aura. Jan 4th: dual-wield frost updated.

DPS Death Knights are really into Equivalance Points (“EP”) to help them decide between one piece of gear and another.

Since I’m a tank, DPS is TPS and it’s not the most important thing. I usually have enough threat. That said, it can be useful to understand which stats are going to contribute more to threat if

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Best tank food for buffs

I’ve seen a few questions on this over time: what food should a tank eat for buffs?

blackened dragonfin

The best tank food is Blackened Dragonfin, since it gives you avoidance. You’d take this unless you were relying on food to help on threat stats like hit or expertise.

Before diminishing returns, the dodge you get:

  • warriors and DKs 0.47%
  • paladins 0.66%
  • druids 0.83%.

For threat, you have a few choices depending on your total stats. Here are the premium 40 stam foods you would raid with: » continue reading

Death Knight tanking weapons

If you’re handling loot, you should know what kinds of weapons a DK tank will want. If you’re giving loot priority to tanks this should also mean DK tanks get first dibs on some 2H weapons which otherwise you’d give to a DPS.

Fist I’ll outline the basics you need to know about, and then list out some of the better 3.2 DK tank weapons.

I have an ordered list of 3.3 Icecrown weapons.

Dual-wield tanking is a topic for another day, but in terms of one-handed tank weapon drops you should always give first rights to shield-tanks. If it’s an upgrade for a shield-tank, it will be better for them than for a DK tank who’s dual-wielding.

In contrast, if a two-handed weapon drops which is an upgrade for the DK tank, they (ideally) should get priority over DPSer. But what is an upgrade? » continue reading

TankPoints user guide is published

The permanent page for the Official TankPoints user guide is over here.

TankPoints is an addon that can help you make decisions about which gem you should use, how pathetic parry is from strength, which enchant is better for you, what damage reduction you get in Frost resist gear and more. The guide helps you use TankPoints for these things.

I’ve had so many questions at dk.info that could have been prevented by the tank understanding what TankPoints can

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