Relationships in-game

A little while ago, wow.com published a touching story about a couple who found each other in-game and fell in love. Since yesterday I posted on motivations, this story came [ more...]

Why do you play? Motivations assessment

Nick Yee developed a four-page assessment. It doesn’t take long to complete.

It rates you against 3200 other players, so it’s statistically valid, and measures you on three dimensions of why [ more...]

Ratio of tanks to the rest

This deserves more discussion. One of the difficult balances a leader has to manage is the number of tanks required in a raid, or the guild, as a proportion of [ more...]

How to destroy a guild

Quick funny post. The random guild I joined on my new realm. I log on one day to see the most ridiculous GMOTD, from the now former GM Panzer. You [ more...]

Guild income and repairs

The income and expenses of a guild are sometimes not a focus of leadership, but they do represent an organisational factor that should be managed.

Cataclysm will help income significantly by [ more...]

Three-day transfers change recruitment forever

This is really big news for top 250 raiding guilds, but it will help everyone.

I was interviewing the leaders of 120-world ranked guild Semper Fildelis last night. We got to [ more...]

wowraid.com: news site and raider recruitment

Teza, who set up worldofraids, with his colleague Csulok, have a new site. Teza told me WoR was founded back when Naxx40 was on PTR. Makes me feel old in [ more...]

Burnout is inevitable

Many of you might be familiar with the incredible, voluminous and precise research carried out under the Daedalus Project, by Nick Yee. The researcher looked at MMOs for ten years [ more...]

EPGP loot system

Loot is a huge topic.

Do not think “I raid, therefore I DKP”.  A loot system is a solution. To take your guild in the direction you intend, firstly define the [ more...]