
Looks like Premonition might have the world first kill on Ruby Sanctum 25-man heroic. Their tank Xav got the trinket, too. Nice bonus.
![]() Looks like Premonition might have the world first kill on Ruby Sanctum 25-man heroic. Their tank Xav got the trinket, too. Nice bonus. Tankspot has “joined the ZAM network” which probably means they have been acquired. ZAM is the corporation which owns wowhead and other domains. Firstly a warning: if you are a blogger, do not think you can automatically make money from WoW blogging. Don’t read this and think “whoa, a pot of gold, all I have to do is repeat what tankspot did”. You need seriously large amounts of traffic before you can monetise beyond a coffee or ICC is now at 10%. A few topics related to this: 1. Eventually you can change gem strategy from stamina to avoidance, because you will simply have enough stamina. Wrathy has been talking about this for a little while. 2. Do you feel like its ‘easy mode’ at 10%? Will you feel ripped-off if you can’t kill a boss until 15%? Is the buff coming too fast? At 5%, Everblue calculated the buff was worth about 4 seconds more on Putricide, which gave Bug fixes:
That’s from the patch notes. Rime used to ‘double dip’ its Obliterate, which contributed to DW Unless you have rolled a L1 alt recently, you won’t realise how much Blizzard have improved the experience for new players. People completely new to WoW will really find their introduction much smoother. You’d have seen patch note changes such as mana regen for low levels is far higher (I never went oom on my L1 through 5 warlock). I didn’t realise but they have also made the mobs neutral in the starting zone, which makes the cave-troll quest I’ve put some new references into my meta-guide of Icecrown boss strategies. The new content is from bloggers Death Goddess (Hinenuitepo), Divine Plea, Children of Wrath (Renaissance Man), Wrathy, Leafhead. Included are two blog posts on the Lich King, plus one remarkably definitive 10-man guide that Leafhead referred me to. I also want to highlight a superb post from Veneretio on consistency. It is about how you do the same thing, predictably, so your raid knows what you will There really is quite a lot of meaning packed into these posts. What do you guys think? Top guilds and raid encounters difficulty Players try to play that card a lot, that skill isn’t a big deal because the mechanics are all pretty easy to understand, and therefore it’s the class mechanics that are to blame, not the player. I don’t buy it. I’ve seen the world first, or even server first kills of difficult bosses. Those First, Frost Lotus rate up 50%. Now, Frost Lotus for free from frozen orbs. I bet every orb on your AH is already sold by profiteers ahead of the market. They vendor for 5g. I have always sold mine. News. Now they’re worth something… lotus was 60g, 50% more of them should make them 40g, flooding from orbs should make them 10 to 20g, which means a flask will cost 15g or so and not be profitable. Clever AH entrepreneurs will Significant changes for DK tanks. Probably help dps too, but I don’t write about that as much, like DW Frost dps might be viable (instead of lame). Awesome, [Will of the Necropolis] is now an unconditional effective-health boost. Fantastic. Unless a strike leapfrogs you into death (with massive overkill) it means Blood tanks have more EH than before. It’s not possible to model it mathematically because the value of WotN is a function of the damage you incur
It’s important to note that we aren’t trying to single out paladins here. We like the tank balance of warriors and druids at the moment, and we have a larger sample size of warrior tanks that I think 3.3 is a great patch, not just the new content we’ll see but the major changes to the systems. Beyond the new raid and 5-mans, Blizzard have really improved some fundamental areas of the game. I got to do two heroics last night with the new LFG cross-realm system. I wonder how fast PUGs will form once the initial excitement of 3.3 has lulled. Even if it’s 10 or 15 minutes, I’d still prefer it to the system we had in 3.22. I did see lots of /trade raid advertising still, even though the global LFG channel is back; old habits die hard. I smiled about the ‘disenchant’ option for loot, knowing I brought it to the party. (I noted Infinite Dust and enchants are selling quickly again as people re-enchant their gear.) Oh yes, I’m absolutely grinning. I’m flushed. PTR 3.3 notes: Rune Strike: Threat generated by this ability increased by approximately 17%. That’s just what we need in Icecrown to make up for the loss of threat from lower avoidance, it’s what we need to scale our threat better for progression tanks. Calculations I did yesterday were showing 7% loss of threat in Icecrown due to lower avoidance. Rune Strike is about 40% of a DK’s total threat, so 40% My gratitude to Honors for tweeting this. Theckhd is a serious maths guru. He worked out the avoidance value of expertise. He has now looked at the -20% dodge aura and I’m basically going to adopt his findings as Fact, because (a) I can’t fault it, and (b) if it’s wrong, he’s humble enough to correct himself (he did this in the expertise analysis) pretty rapidly. Theckhd’s post is on maintankadin (scroll down to near the bottom of the thread). I’ll copy here most of his key statements. I won’t go on about what I said the other day and where I was right or wrong. Who cares. Here’s the current state. I have mixed in below Theckhd’s points with mine; he’s indented in colour. » continue reading Icecrown is going to nerf your dodge by 20%, with an aura similar to Sunwell. Daelos' post on it:»For tank gemming, you are basically just dealing with your discretionary gem slot and enchants, maybe you can choose one ring or trinket over another too. Probably you can vary your character by +/- 5% avoidance and +/- 337 stamina (those two ranges have similar item budgets). So, just stack stamina. Don’t gem for avoidance. At such low levels of avoidance, the relative gain from avoidance isn’t great (at high levels it gets excellent, even with diminishing returns). Powered by Hackadelic Sliding Notes 1.6.4 I really like the upcoming changes for LFG. It shows a well-thought out solution, which understands the problems it’s trying to solve too. For example, having the system teleport you to and from the dungeon is an amazing change. That alone will create usage of the LFG system, because of the time it saves travelling; and allows people to keep doing their daily quests or whatever until the full team is assembled. So often, the time-sink in a group There really is a lot going on right now. Let me show you the posts which have got my attention over the last week whilst I’ve been stupid busy at work, then enjoying a long weekend away. I use RSS feeds for the sites frequented; much better than bookmarking them in a browser. 3.3 on PTR with raid testing, snippets of encounters coming out including Matticus’ attempt on a boss who makes you vomit, Festergut. Rotface sounds good Unholy has gone back and forth so much.
On live, SS is a shadow-damage attack so it has scaled with different raid buffs. Scourge Strike on the PTR has New patch notes. Dual-wield frost tanking with a runeforge is coming. My guide is helpful here. Also the change to IT Glyph is very interesting and will have consequences in frost and unholy builds. Notable changes:
I have downloaded the patch 3.2.2 now. Here are the notes for your interest while servers are being maintained and until MMO or someone produces a nicely formatted version. Boubou wins, here’s his version with all changes. Related to DKs, the patch notes are detailed below: » continue reading Currently, PTR 3.22 unbreakable armour gives +25% armour and the glyph takes it to +30% (tooltip on glyph is a bit confusing). If you compare that to bone shield at 15 seconds, giving a flat 20% reduction on top of your normal tank armour, I find that bone shield is ahead on total damage reduction. I modelled this in a google spreadsheet. I used example armour of 25123 unbuffed and 27858 buffed. Unbuffed, UA leaves you taking 32.66% of the This index post helps readers find my posts on the 3.22 changes for DK tanking. I had it stickied to front page for a while. Find everything else on pwnwear through my new index 3.22 is now live, check my index post. My tank builds and levelling specs have been updated. These changes mean:
Sept 12 update:
Update Sept 7: Paragon have killed Anub’arak in 25-man heroic (ie. ‘hard mode’). Loot and details. Original post: A greatly respected member of the deathknight.info community, Splug, has published a Tankspot Marmot video on hard-mode Vezax. I’ve updated my handy Coliseum strategy page. Lore has done Anub’arak on normal mode is up now.
Koralon video is also available now. Save yourself some wipes. Expect reports of good progress into the Heroic version of Some news that got my attention. Part two of the detailed and long Eurogamer interview on WoW. Thanks for the link Kadomi. wowenomics linked to this short interview with production director Jay Wilson. WoWraid will publish soon a great overview of Cataclysm news which organises all the information into tabbed sections. (I saw preview). I commented on levelling in battlegrounds as giving me 22k xp in 14 mins. I’m levelling a DK tank on an Aussie realm, and used AV |
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The spoon-fed era
The combination of:
is creating a spoon-fed era.
I did a random LFG PUG and found myself zoning into Oculus. I like the new loading screens that came with 3.3. I was reflecting on the quality of graphic designers when the loading finished, and I’m
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