 The new Ruby Sanctum encounter has two tank items, which have been added to the tank gear list maintained by Kuren. That is a list, based on iLevel, of all the useful tank gear you can get.
Halion drops two new items, with a few versions of each.
Trinket Boots 10-man normal – [Scion's Treads] i258 10-man heroic – [Scion's Treads] i271 25-man normal [Petrified Twilight Scale] [Treads of Impending Resurrection] i271 25-man heroic [Petrified Twilight Scale] [Treads of
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In my 3.3 tank weapons list, organised in rank order, I have [Bryntroll, the Bone Arbiter] listed as equal fourth. Note that list was written before we knew about no parry-haste in ICC, and therefore I gave expertise a higher weighting since it reduced damage and generated threat.
Kuren has investigated the question, how does its drain life (self-heal) generate threat?
That’s just geek cool.
Update: had typo in title, it’s not toll but troll.
Wintergrasp.
If you’re a tank on i232 or worse gear, you might have some options not considered before, using PvP gear for stamina. If you’ve run out of Frost Emblems for the moment, these items might be a temporary alternative.
40 tokens: [Titan-Forged Shoulderplates of Triumph].
25 tokens: [Titan-Forged Pendant of Victory]. Huge stamina, bonus threat, no avoidance.
25 tokens: [Titan-Forged Cloak of Victory]
Here’s a comparison for the shoulders with the tier i251, which cost 60 Frosties.
In all
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A quick note to advise that Rawr Tank DK module doesn’t (yet) account for the 4-piece set bonus of T10 gear. This means you can’t use its survival/mitigation points to compare the i264 offset items with the tier-gear.
Shazear knows now, and is fixing it.
Until I’m sure of my gear plan regards 4-pc versus offset items, I’m just saving my Emblems. I like to use Rawr for gear analysis.
If you are in a similar conundrum to me,
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Choosing how to spend your Emblems of Frost is also a decision on whether you get the 4-piece set bonus, which is particularly complicated if you’re a strict 10-man tank.
For DKs, we are alone in having a fucking awful 2-piece set bonus. Look at it. Useless for every boss fight in ICC. That bonus is an insult.
The decision on set gear is different for a tank who is unlikely to get into a 25-man ICC to one
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The new season PvP weapons are awesome. If you can get into an arena team for points and enough rating, man the rewards are sweet.
If you’re only a 10-man raider (like me), particularly it might be the only way you can get an i264 weapon.
If you don’t normally PvP, it’s not that hard to get into. Use emblems to buy resilience gear, do wintergrasp and battlegrounds for more res gear, keybind everything, spec appropriately (use arenajunkies.com
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I thought it might be useful to review the tank weapon choices for Death Knights, and provide a rank order.
Officers distributing loot could consider this a priority table: I would suggest Ramaladni’s is prio for a DK tank, but not Hersir’s (give it to a hunter or other), but the caveat is Ramaladni’s is also an awesome dps weapon. If you’re giving tanks priority, then Ramal’s should be his, if you’re not, then a dps should have equal rights. I have put these weapons in ranked order, where possible.
Two-handed tank weapons are easy to order, and there’s a clear winner.
This was written before we knew that parry-haste is mostly off in Icecrown. Therefore I had weighted expertise more highly. Please consider that when looking at the list. Whilst expertise is still the #1 or #2 threat-stat, is no longer has much avoidance-value in ICC since you can’t parry-haste most of the bosses.
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What gems do you use for tanking? This should be fairly well-known, but it might be an interesting discussion if we have any avoidance advocates out there who don’t like stamina.
Gem recommendations
If it’s a blue socket, 30 stamina, obviously.
If it’s red: then dodge/stam.
In what might have been an important theory development, Theck worked out agility’s benefits for Paladins. Thankfully Reader Kiku here has done the maths using Theck’s formula’s, and worked out how it applies to DKs:
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I read a number of blogs. You can download a file containing them all from my sidebar, which can import to Google Reader. I sometimes read on the train, or like today, when I’m back at work for the first day of the new year and cannot be stuffed to do anything much. So, I did some catching-up with blogs.
Here are some of the best posts selected from all the writers I follow, with a bias to content
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List of new 3.3 BoP plate tank gear from 5-mans and emblem of frost rewards, by slot. You earn Frost emblems from raiding, or from the daily/weekly quests.
For gear from emblems of triumph (ie. the new emblem drop from bosses outside ICC), see this other complete post, which also includes BOE items from the AH or crafted.
Here’s a partial list that might be helpful.
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I’d hope you’ve seen this thread on maintankadin, it’s been fairly regularly mentioned around the blogosphere and twitter.
Theck has worked out a new formula for effective health which accounts for magic or non-physical damage. This is significant because the usual EH formula assumes just physical damage and armour, basically, whereas the New EH accounts for magic, bleeds and resistances. » continue reading
My gratitude to Honors for tweeting this. Theckhd is a serious maths guru. He worked out the avoidance value of expertise. He has now looked at the -20% dodge aura and I’m basically going to adopt his findings as Fact, because (a) I can’t fault it, and (b) if it’s wrong, he’s humble enough to correct himself (he did this in the expertise analysis) pretty rapidly.
Theckhd’s post is on maintankadin (scroll down to near the bottom of the thread). I’ll copy here most of his key statements.
I won’t go on about what I said the other day and where I was right or wrong. Who cares. Here’s the current state. I have mixed in below Theckhd’s points with mine; he’s indented in colour. » continue reading
Plate tank gear you can get from emblems, BoEs from the AH or professions. Useful to plan gearing up a new or alt tank without having to actually raid. Helps you decide which items to buy with gold or emblems.
Exclusions: the gear which requires tokens you can only get in a raid, such as from TotC-25 for tier 9.5, and excludes most Emblem of Heroism items (i200) since they’re out-dated.
For 3.3 BOP items, I have another list.
Where do I get emblems?
With patch 3.3, all Emblem of Triumph (EoT) gear will be attainable from 5-man heroics. In live 3.22, you get Emblem of Conquest (EoC) in 5-mans and EoT from the Coliseum raid. The legacy badge Emblem of Valour no longer drops anywhere, and is only available by trading-down from another emblem.
What’s an emblem worth?
There is an opportunity cost to Emblems, since they can all be traded-in for a valuable item you could auction:
Obviously, runed orbs are not a good return per emblem, you’re better to trading-down and sell a BOE i213 wrist guard.
Crusader Orbs value will change as 3.3 gets closer, and then very distinctly once its live. I don’t know where their price will end up. But because EoT will be freely available in 5-mans, you would expect the supply to far outstrip demand and we’d find a lower value on crusader orbs and therefore a lower opportunity cost on buying gear with those emblems.
Do I use emblems or gold to buy gear?
In patch 3.22, on strictly this basis, Wapach’s i200 for 2000g is not great value compared to Thassarian’s Pauldrons i232 for 30 EoT (=2790g equivalent).
However, you need to factor in (a) the value of your time to get 30 EoT plus (b) what alternative tank items those 30 EoT could buy you. You may be better buying Wapach for 2Kg, then saving the 30 EoT towards leggings since you can’t buy any legs with gold.
Gear list
Head
Neck
In late August, Theckhd of Maintankadin started an epic post to work out, if expertise was an avoidance stat, how good would it be? The exact ratios below apply to paladins, but the principles can be applied to warriors and DKs too. I’m not sure it works for druids because they’re so dodge-oriented in the first place.
Update Feb 9th 2010: most bosses in Icecrown do not parry-haste, so expertise is just a threat-stat in that perspective. Read more.
Update
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Dec 18th: updated for 3.3, using latest calculations from the simulator, and adjusted for ICC avoidance aura. Jan 4th: dual-wield frost updated.
DPS Death Knights are really into Equivalance Points (“EP”) to help them decide between one piece of gear and another.
Since I’m a tank, DPS is TPS and it’s not the most important thing. I usually have enough threat. That said, it can be useful to understand which stats are going to contribute more to threat if
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I’ve seen a few questions on this over time: what food should a tank eat for buffs?

The best tank food is Blackened Dragonfin, since it gives you avoidance. You’d take this unless you were relying on food to help on threat stats like hit or expertise.
Before diminishing returns, the dodge you get:
- warriors and DKs 0.47%
- paladins 0.66%
- druids 0.83%.
For threat, you have a few choices depending on your total stats. Here are the premium 40 stam foods you would raid with: » continue reading
If you’re handling loot, you should know what kinds of weapons a DK tank will want. If you’re giving loot priority to tanks this should also mean DK tanks get first dibs on some 2H weapons which otherwise you’d give to a DPS.
Fist I’ll outline the basics you need to know about, and then list out some of the better 3.2 DK tank weapons.
I have an ordered list of 3.3 Icecrown weapons.
Dual-wield tanking is a topic for another day, but in terms of one-handed tank weapon drops you should always give first rights to shield-tanks. If it’s an upgrade for a shield-tank, it will be better for them than for a DK tank who’s dual-wielding.
In contrast, if a two-handed weapon drops which is an upgrade for the DK tank, they (ideally) should get priority over DPSer. But what is an upgrade? » continue reading
If fellow tanks haven’t seen this TankSpot article on the 3.2 avoidance changes yet, it includes the new ratio for optimal avoidance and is worth a look. Has some impressive maths in it too .
I tried to summarise in a thread at tankspot and have retyped it below.
For patch 3.3, see this discussion on the -20% aura. The below remains accurate even in 3.3.
What to do in 3.2
The tldr version is this:
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