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Input wanted for a new beta DK Tank Thread post

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Postby Gravity » 21 Aug 2010, 04:03

I'm going to put a post up in the DK Tank Thread Naha's new thread.

If you're not in beta and want to give me some commentary on what you think is broken, to help me remember everything, and the consequences of those problems, that'd be handy. Be concise.

I don't really need to have suggested solutions, unless they're really damn good and have factored-in all the ramifications of those suggestions; if that's the case, I'd love to read them.

Consider @considerit1 is considering putting one up on DPS, too.

Basically, we're both worried that Blizzard might think DKs are OK currently in Beta. Evidence is they're doing fine-tuning adjustments in the latest beta patch, like micro-nerf to blood strike, which implies that the current state is good enough to start tuning.

Sadly, my feedback will be pretty much the same as I've been giving since Alpha, which I largely outlined here, here, here and here if you want a refresher. I might make some contrast to the Paladin tank.
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Postby Anaroth » 21 Aug 2010, 04:40

I'd start a new thread, although Naha's one for collective feedback seems to fine.

If Blizzard really do think that DKs are fine, then someone hasn't been doing their job correctly. In any case the lack of communication is incredibly frustrating. GC will post to clarify how exactly the totem radius talents work but he won't give any feedback on whether they consider DKs done or not, let alone how half our mechanics work.
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Postby Gravity » 21 Aug 2010, 04:51

I'm not talking about the now-unproductive 55 page thread, but the DK Tank Thread I linked. It's shorter.
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Postby Insolence » 21 Aug 2010, 07:32

Think if you take everything written on your Blogs you covered it. Major ones I think are:

Tanking Cooldown Costs, this includes Rune Tap....
Scarlet Fever; Add it to something else, BS/HS maybe for Single Target.
Rune System requires alteration, too much Rune Downime for it to be our Main Resource, I feel like I'm hitting Rune Strike more than any other Ability sometimes and RP is only our secondary Resource.
Runic Empowerment procs. (Slightly fixed due to BlizzardPowerAuras but no Testing on my side to see if it works yet so this is here until then).
Our AoE sucks even without having to remove DnD Cooldown, compared to a Paladin we fail, which is bad. Gauntlets + DK = Fail.

Might have missed something but those are most if not all the major issues, some minor ones like Tier 1 Frost sucks etc. left.
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Postby Gravity » 22 Aug 2010, 06:10

Naha has done an awesome job here to write up consolidated feedback. Saves me loads of time.
Consider has posted in there, and I will too once I cross-check Naha's OP against my previous issues.
Thanks Wake on twitter @wakemojo for linking it.
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Postby Gravity » 22 Aug 2010, 06:49

I posted, tell me if I missed anything for tanks.
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Postby Insolence » 22 Aug 2010, 10:06

DnD was changed back to 1 Unholy, no longer 3 Runes. Just putting that there since you keep mentioning 3 Rune DnD and DnD as an opener due to its 3 Rune cost.
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Postby Gravity » 22 Aug 2010, 11:28

Ah shit, thanks. Fixed.
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Postby Deph » 22 Aug 2010, 20:20

This likely isn't the best place to post this. But, as far as runic power and AOE tanking, etc. It seems to me they could just give Blood Tanks the OLD (awesome) Unholy Blight.

Also, if DnD is back on 1 Unholy Rune, that's great, but now we're missing out on an extra Blood Boil XD

Oh man I wish I could post on the Beta Forums *check's email again*
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