I have two tank specs, and most tanks who will never dps can do the same. It’s a nice situation.
When I first joined my guild, on trial, I sometimes played as a dps before securing my spot in our tank corp. At another time in the past, I had a tank spec and pvp dps spec.
This post is written for those tanks who can carry two tank specs. I’m not talking to those top 300 tanks who
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I put together a nifty talent tree, with tooltips I wrote to explain each Blood talent. I explain each talent, saying if its mandatory or not, how good it is for threat.
It looks like this, embedded it in the forum version of my blood tank 3.3.3 post. Click to go through.
I intend to use this tooltip technique to provide insight when we see the Cataclysm beta talent trees, too. I’ve provided the codes needed
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For the general non-hard mode tanking population, glyph of rune tap is a bad glyph.
A few readers noticed (and one commented on other forums, in fact in their guild application as a DK tank) that in my grid of Blood specs, the hard-mode specialised AOE spec includes this glyph.
Firstly, how’s its maths work?
Your Rune Tap heals yourself for an additional 10% of the effect, and also heals your party for 10% of their maximum health.
This
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Here is an useful way to show various talent spec choices against a matrix of survival, threat and utility indicated as a third factor. I thought I’d call it Gravity’s Grid! This can help you understand the purpose of a spec. » continue reading
Read it from The Man. One tank tree. Copied below in full.
On this topic, I’m going to push discussion into the forums, not here, so we can just have a single conversation. Registration is really easy and doesn’t require email activation.
This is not even the complete preview; it’s just one part! Here’s the Blood news. I like it!
We’re doing our Cataclysm preview on the death knight changes later this week, but we knew one change risked
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We’ll probably see 3.33 this week. There are a few important changes we all know about: [Icy Touch] gives loads of threat, [Will of the Necropolis] is always available and [Improved Icy Talons] stacks with itself (45% melee haste); the last being confirmed by Ghostcrawler. Other Frost changes to talents in 3.33 are not so tank-oriented but will help give us a small threat boost.
Icy Slam
Icy Touch will hit like shield slam. In Frost Presence, it will
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Significant changes for DK tanks.
Probably help dps too, but I don’t write about that as much, like DW Frost dps might be viable (instead of lame).
Awesome, [Will of the Necropolis] is now an unconditional effective-health boost. Fantastic. Unless a strike leapfrogs you into death (with massive overkill) it means Blood tanks have more EH than before. It’s not possible to model it mathematically because the value of WotN is a function of the damage you incur
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In order:
- [Consecration]
- [Hammer of the Righteous]
- [Holy Shield]
- [Holy Wrath]
I used to be a pally tank too, so I know what I’m missing when I do Halls of Reflection: no gaps in the AOE threat and reflective AOE threat. Rhidach enjoyed himself in Plagueworks last night, with a sidenote on the AOE awesomeness that is Paladin.
Over the last week, I ran the Blood tank spec for 5-mans (includes death and decay glyph and corpse
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Blood is so flexible. You can spec into survival, single or AOE threat. What’s the threat you gain from a heavy threat build compared to one for survival?
Survival
Here’s a really survival-heavy tank build for 25-mans.
Regarding spell damage: Some tanks might poo-poo the spec since it has [Spell Deflection] (which is fairly weak, as not many fights actually include direct damage magic attacks) but put that aside for the purpose of this discussion. If you really hate
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I have verified some of the threat comparisons using the latest version of Kahorie’s sim. It’s had a few tweaks so I wanted to see if that refinement had led to much change in the comparative threat of DK tank specs.
I have also itemised the threat per talent of various blood alternatives.
Blood vs Unholy
I tested a mainstream Blood tank, with a survival bias in its spec, against an Unholy high-threat tank spec.
Blood was 6.4% more
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For raids, I’d go with blood or frost.
Here are my posts with much more detail.
Patch Blood Frost Unholy 3.33 blood 3.3
Gravity’s Grid of Blood specs 3.3.3
Interactive talent tree to explain each talent Frost 3.3 spec here or dual-wield Unholy tanking 3.3
March 23, 2010 update: 3.33 does not change your spec much, if at all. Read my full analysis, or visit the forums to see what others have to say.
Unholy should not be used
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Blood remains the best single-target raid tank spec.
April 8th, 2010: I have just posted a grid showing the specs against dimensions of threat, survival and utility. You may find it an easier way to choose a spec or understand them.
Patch 3.3.3 buffed WotN, and also Dancing Rune Weapon now gives threat, so consider dropping 1 from Necrosis and move it to DRW. This is a raid-tanking damage talent, not so useful for 5-mans.
Raid spec
Main raid spec: Blood 54-8-10
- The template above is a strong raid-MT oriented build, with a few points you can move around
- Has the most user-choice, with many raid buffs and different ways to spec.
- This in fact makes blood fun in a way; you can personalise it quite a lot more than the other trees. You can spec into raid buffs, or single-target threat, or survivability.
- I have a diagram showing where you could move talents to
- Blood AOE in this spec is good. This spec is for maintanking in 25-mans and this version includes many raid buffs with 3/3 morbidity.
- Powerful tanking cooldowns (Vampiric Blood and Will of the Necropolis).
- Optionally spec for a bonus cooldown of Mark of Blood; acts like a mini shield block.
- Includes 2/2 Abominations Might, but optionally 1 of 2 Abomination’s Might will give you about 75%+ uptime on a single-target fight due to probability
There are so many possible and valid variations on a Blood maintank spec, I thought it’d be useful for me to outline a few additional specs. Choosing a blood spec can give you an anxiety disorder.
April 2010: I put a grid together across survival and threat, putting specs into it for context, see Gravity’s Grid.
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I like warrior tanks, they have so many abilities really they deserve to be called the swiss army knife of tanks. Warriors can intercept and charge, interrupt/silence many ways, cancel fear, actively protect raid members, and more. That left me wondering, what’s the analogy for a DK? We’re pretty flexible too.
Lego!
 the Death Knight tank
We can build up a DK tank to suit a variety of tank scenarios, but unlike the swiss army knife which can use its variety of tools any old time, the DK needs to be rebuilt from lego into different shapes.
Death Knight tanks are like lego.
You can spec into three different tank types, and within each tree there’s a further bit of construction.
Tank leaders or officers should be aware of the various construction their lego tanks can take. A good DK tank should be humble and flexible enough to do what’s best for the raid, too.
I’ll chat a bit about the tree trees. » continue reading
A poster on dk.info was wondering about this hybrid spec, probably best called Dreadplate Blood, 21/41/5.
It takes a lot of Frost talents, but then goes into blood for some nice survival options (rune tap and Vot3W). I was curious to see how it stacked up in threat, because in theory it should be fairly weak.
Simulation confirms Dreadplate Blood is low in threat:
Blood tanks have so many variations in spec. You can grab talents to emphasise raid buffs or single-target threat or AOE threat. There’s even Will of the Necropolis, which is like a Plan B talent I like, but some others don’t. I thought to help people understand the choices, I’d try a diagram.
If you take my 54-8-9 blood spec from my ‘3.2 tank specs’ post‘ as the starting point, you can shift a few talents about as shown
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I’ve updated all key posts (including my main post) on the three DK tank talents for 3.2.2.
You can refer to my 3.22 index post to find them all.
In 3.22, glyphed bone shield will have eight charges over two minutes, whereas in 3.2 it has six. I really like that change.
Update: patch 3.22 is downloading for me for USA server now.
This index post helps readers find my posts on the 3.22 changes for DK tanking. I had it stickied to front page for a while.
Death knight tank builds for unholy, frost and blood
new: highest threat no-epidemic Unholy DK tank build
dual-wield tanking in 3.22 (DW DK tanking)
initial commentary on the 3.22 changes. Patch notes 3.22 from the downloader.
Find everything else on pwnwear through my new index
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3.22 is now live, check my index post.
My tank builds and levelling specs have been updated.
These changes mean:
- Unholy dps will go back to using Scourge Strike (instead of Unholy Obliterate, because of the glyph, subversion and dirge changing).
- Frost tanks will be awesome again, with Unbreakable Armour actually being worth using (the new glyph only gives 5% of your base armour, so that’s around 1200)
- Blood will not be the overarching dominant tank spec it is now because its vampiric blood has been balanced to 15s glyphed, bone shield is back to one minute and frost is fixed
- heart strike’s cleave got nerfed but it’s still good, and not changed on a single-target
- plus… dual-wield tanking is back on the agenda with RS threat fixed in DW specs. Basically, you just need 30 expertise to use two fast tank weapons and you’re only going to be parrygibbed as much as a warrior (ie. if they’re ok, you’re ok). Read the whole article.
- But to make up for it the T9 set bonus will be 10s not 20s reduction.
Sept 12 update:
- unholy bone shield reduced to 3 charges, and its glyph to +1. This is them completing the change from 2min to 1 min; vampiric blood was tweaked in one patch to 1 min with 15s uptime. Blizzard push patches in bits, so this is their complete patch for the talent now (as opposed to an afterthought).
- My paladin colleagues will be sad about this “Ardent Defender: This talent now reduces damage taken below 35% health by 7/13/20% instead of 10/20/30%.”
- Warrior tanks might like this odd buff “Critical Block: This talent now grants a 20/40/60% chance to block double the normal amount instead of 10/20/30%.” Source.
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Dec 18th: updated for 3.3, using latest calculations from the simulator, and adjusted for ICC avoidance aura. Jan 4th: dual-wield frost updated.
DPS Death Knights are really into Equivalance Points (“EP”) to help them decide between one piece of gear and another.
Since I’m a tank, DPS is TPS and it’s not the most important thing. I usually have enough threat. That said, it can be useful to understand which stats are going to contribute more to threat if
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Some news and posts that caught my eye this morning.
A solid article on the history of Warcraft from IGN.
Satorri has written an epic essay on blood tanking.
Plus Cold Comfort is producing more great articles on leadership and WoW.
ps. I enabled user-ratings for these posts and for comments on my site. I’m also going to do a few polls (first one is on guild income, in the sidebar).
Hi all,
I had a few readers tell me they had no troubles as Blood tank heroics, so I went and tested it more thoroughly.
Result is I’ve changed my view, and now think it’s quite viable. I’ve updated this post and include a screenshot with the corpse explosion damage, which is one of the two key things you need for it to work.
Frost or Unholy still beat it hands-down, but Blood doesn’t suck. I even succeeded in
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Verified for 3.22 and 3.3.
See my 3.3 Blood spec page.
There are so many possible and valid variations on a Blood maintank spec, I thought it’d be useful for me to outline a few choices. Choosing a blood spec can give you an anxiety disorder.
My previous post on tank specs gave this one spec as a maintank template for 25-mans. Here are some alternatives:
- Survival-oriented: loses raid-utility of Abomination’s Might (10% AP buff) and Hysteria, to gain Spell Deflection and Mark of Blood. Works if you have enhancement shaman reliably in the raid. Will require more careful RP-management since there is no Scent of Blood, so that you always have RP for IBF and RS.
- Threat-oriented: no raid utility, also loses Rune Tap (self-healing) to gain Sudden Doom and Subversion. Requires someone else in the 25-man raid is buffing 10% Attack Power. Can swap will of the necropolis for rune tap if you prefer a more proactive tanking style, like this.
- Heroic 5-man bias: good spec to choose if you’re 2nd spec is for dps. No will of the necropolis, but has Abom Might and Corpse Explosion for 5-mans along with glyph of DnD so your AOE works.
- Single target tweaks: if desired, you can swap Rune Tap for Sudden Doom to gain single-target threat, or glyph of DnD for glyph of Rune Strike
- Raid tanking tweaks: you could drop Abominations Might if someone else brings it.
- 1/3 Scent of Blood to give that bit more RP for corpse explosion, RS and DCs.
I also have a diagram showing where talents can be moved.
Attack speed reduction
The specs keep Improved Icy Touch (giving 20% melee and ranged attack speed reduction) since it can be applied so easily by a DK. I put it even on a ‘threat oriented’ spec, becauses it reduces incoming damage and that’s more important than tps.
Read on why this is important, plus about corpse explosion in heroics.
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Overview of blood, unholy and frost recommended tank specs.
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