
A selection of the leather rewards from quests in Mt Hyjal, the new zone.
This is from Alpha, so I haven’t checked yet if Blizzard have re-balanced the stats on these items. Maybe they’ll be less powerful in the beta, maybe not. » continue reading
![]() A selection of the leather rewards from quests in Mt Hyjal, the new zone. This is from Alpha, so I haven’t checked yet if Blizzard have re-balanced the stats on these items. Maybe they’ll be less powerful in the beta, maybe not. » continue reading ![]() A selection of the mail rewards from quests in Mt Hyjal, the new zone. This is Alpha, so I haven’t checked yet if Blizzard have re-balanced the stats on these items. Maybe they’ll be less powerful in the beta, maybe not. » continue reading This is a guest blog from Wake, a DK tank in Aspire: world ranked 133 guild (EU 75th). He posted some speculation and thoughts on Cataclysm raids here in the pwnwear forums. Which raid model will be used for Cataclysm, which one is better/worse and what are the advantages/disadvantages of the different options? We know the following is true for Cataclysm:
ICC is now at 10%. A few topics related to this: 1. Eventually you can change gem strategy from stamina to avoidance, because you will simply have enough stamina. Wrathy has been talking about this for a little while. 2. Do you feel like its ‘easy mode’ at 10%? Will you feel ripped-off if you can’t kill a boss until 15%? Is the buff coming too fast? At 5%, Everblue calculated the buff was worth about 4 seconds more on Putricide, which gave Wintergrasp. If you’re a tank on i232 or worse gear, you might have some options not considered before, using PvP gear for stamina. If you’ve run out of Frost Emblems for the moment, these items might be a temporary alternative. 40 tokens: [Titan-Forged Shoulderplates of Triumph]. 25 tokens: [Titan-Forged Pendant of Victory]. Huge stamina, bonus threat, no avoidance. 25 tokens: [Titan-Forged Cloak of Victory] Here’s a comparison for the shoulders with the tier i251, which cost 60 Frosties. In all Choosing how to spend your Emblems of Frost is also a decision on whether you get the 4-piece set bonus, which is particularly complicated if you’re a strict 10-man tank. For DKs, we are alone in having a fucking awful 2-piece set bonus. Look at it. Useless for every boss fight in ICC. That bonus is an insult. The decision on set gear is different for a tank who is unlikely to get into a 25-man ICC to one The new season PvP weapons are awesome. If you can get into an arena team for points and enough rating, man the rewards are sweet. If you’re only a 10-man raider (like me), particularly it might be the only way you can get an i264 weapon. If you don’t normally PvP, it’s not that hard to get into. Use emblems to buy resilience gear, do wintergrasp and battlegrounds for more res gear, keybind everything, spec appropriately (use arenajunkies.com I thought it might be useful to review the tank weapon choices for Death Knights, and provide a rank order. Officers distributing loot could consider this a priority table: I would suggest Ramaladni’s is prio for a DK tank, but not Hersir’s (give it to a hunter or other), but the caveat is Ramaladni’s is also an awesome dps weapon. If you’re giving tanks priority, then Ramal’s should be his, if you’re not, then a dps should have equal rights. I have put these weapons in ranked order, where possible. Two-handed tank weapons are easy to order, and there’s a clear winner. This was written before we knew that parry-haste is mostly off in Icecrown. Therefore I had weighted expertise more highly. Please consider that when looking at the list. Whilst expertise is still the #1 or #2 threat-stat, is no longer has much avoidance-value in ICC since you can’t parry-haste most of the bosses. Dual-wield frost tanking threat is effected by the weapon speed. My weapons. I have two: Black Icicle, and I also have two Rimefang’s Claw. They’re not hard to get, just takes time. Using my own gear (i232 average), the simulated difference is that those two slow dps weapons (always both with [Rune Of The Nerubian Carapace], for stamina), do ~13% more threat than fast/fast. A slow/fast combo is 8% more threat than fast/fast. Runeforges With slow/slow, if you go fallen crusader main-hand and razorice on off-hand to max out threat, it’s a 6% threat gain over two Nerubians. Quite a lot. Fast/fast with FC and RI, is 6% more than fast/fast Nerubian. Presumes you’re still over 540 (or 535 defence for 5-mans) without Nerubian. I value stamina highly, so wouldn’t recommend DPS runeforges in a raid (unless it was Ulduar or something below your gear level). Tabulated answersUsing i232 gear levels, for a 5-man tank. I include the absolute threat values from Kahorie’s sim (v1.202), then I indexed them to a baseline of the fast/fast, and put that index in brackets (it’s a percentage). Obviously, the damage difference is because of strike damage being higher with two slow weapons. List of new 3.3 BoP plate tank gear from 5-mans and emblem of frost rewards, by slot. You earn Frost emblems from raiding, or from the daily/weekly quests. For gear from emblems of triumph (ie. the new emblem drop from bosses outside ICC), see this other complete post, which also includes BOE items from the AH or crafted. Here’s a partial list that might be helpful. I’d hope you’ve seen this thread on maintankadin, it’s been fairly regularly mentioned around the blogosphere and twitter. Theck has worked out a new formula for effective health which accounts for magic or non-physical damage. This is significant because the usual EH formula assumes just physical damage and armour, basically, whereas the New EH accounts for magic, bleeds and resistances. » continue reading I’m really delighted to have this guest post! Enjoy. – Gravity Rawr.TankDKHello, I’m Shazear the current contributing developer for the Tank DK module in Rawr. For those who don’t know, Rawr is a 3rd party tool to help evaluate gear for your PvE endgame WoW character. It does not have a direct in-game corresponding addon, but rather can import characters from the Character Profiler addon or via WoW Armory. Each module does its own evaluation of your character appropriate by class/role, so most gear-evaluation bugs are unique for the module, e.g.: between DPS and Tank DK. What TankDK Does PoorlyBlood. This tree tanks differently than any of the more classic models of Survival and Mitigation. The talents don’t model very well in the current structure of evaluating only what the Tank itself can bring and possibly what additional buffs may be provided by the raid. There are key +health temp buffs as well as +incoming healing bonuses, be it through damage done or through healing buffs to take the raw healing burden off your healers. My initial implementation of key blood talents: Vampiric Blood and Mark of Blood caused problems with the model, either through completely tearing apart the results in the case of VB, or causing a weird loop/hang with Mark of Blood. After getting some Rawr3 implementation taken care of, getting the Blood talents integrated more reliably is next up on my list of work to do. The other challenge is dealing with the variety of bosses. Each boss mechanic in the current raid scene are different enough that tanks are swapping out some pieces of gear to better tackle whichever boss they may be looking at any time. Some raid teams swap out different types of tanks for some fights, and just look at that as being the normal way of dealing with leading content. In the coming versions of Rawr, we’re working to implement the ability for any character to tune their gear for a specific boss encounter. This is not just for tanks, but it will be generic so all classes can have good expectations for the bosses they have to deal with. I see this really helping the tanking modules so that we are no longer just trying to guestimate the type of boss in very vague terms. Accuracy and ComparisonsWithin Rawr, there are many stats and evaluations. Something most users need to remember is that it doesn’t just model the static values of what’s equipped like Pawn or most of the other evaluators out there. Most of the stats include the procs of the trinkets and such, and are relayed in the context of the boss level for the current raid content. So for example Dodge/Parry values will be lower than you see in the Armory or in-game because the level difference decreases your effective avoidance. I don’t use other addons or simulators to compare to the results of Rawr. I rather would work to ensure the accuracy of the model. Because Rawr has the full power of a compiled application, I can, given enough time, make the model exceptionally accurate. Right now, however, I still feel like I’m just getting the model to stand on its own. A key point that contrasts Rawr with other addons/simulation tools out there is the active modeling of procs and buffs. Most addons simply can’t do the work to make those evaluations very accurately. Even the accuracy within Rawr can vary depending on the situation. As we integrate better boss-modeling we should see some of the tanking procs and such come into their own even more. What TankDK Does WellA few really top-notch articles over the last few days, and one I just published on dk.info from a new contributor there. I’m an admin and moderator at deathknight.info, and have recently started looking for contributors to its blog. I’d like it to be a community voice for DKs. One of those new authors, Draxxiss, wrote a superb debut on loot. I do take guest authors at pwnwear too if you’re more biased to tanking and leadership. Gold DKP: Plate tank gear you can get from emblems, BoEs from the AH or professions. Useful to plan gearing up a new or alt tank without having to actually raid. Helps you decide which items to buy with gold or emblems. Exclusions: the gear which requires tokens you can only get in a raid, such as from TotC-25 for tier 9.5, and excludes most Emblem of Heroism items (i200) since they’re out-dated. For 3.3 BOP items, I have another list. Where do I get emblems?With patch 3.3, all Emblem of Triumph (EoT) gear will be attainable from 5-man heroics. In live 3.22, you get Emblem of Conquest (EoC) in 5-mans and EoT from the Coliseum raid. The legacy badge Emblem of Valour no longer drops anywhere, and is only available by trading-down from another emblem. What’s an emblem worth?There is an opportunity cost to Emblems, since they can all be traded-in for a valuable item you could auction:
Obviously, runed orbs are not a good return per emblem, you’re better to trading-down and sell a BOE i213 wrist guard. Crusader Orbs value will change as 3.3 gets closer, and then very distinctly once its live. I don’t know where their price will end up. But because EoT will be freely available in 5-mans, you would expect the supply to far outstrip demand and we’d find a lower value on crusader orbs and therefore a lower opportunity cost on buying gear with those emblems. Do I use emblems or gold to buy gear? In patch 3.22, on strictly this basis, Wapach’s i200 for 2000g is not great value compared to Thassarian’s Pauldrons i232 for 30 EoT (=2790g equivalent). However, you need to factor in (a) the value of your time to get 30 EoT plus (b) what alternative tank items those 30 EoT could buy you. You may be better buying Wapach for 2Kg, then saving the 30 EoT towards leggings since you can’t buy any legs with gold. Gear listHead
Neck
» continue readingIn late August, Theckhd of Maintankadin started an epic post to work out, if expertise was an avoidance stat, how good would it be? The exact ratios below apply to paladins, but the principles can be applied to warriors and DKs too. I’m not sure it works for druids because they’re so dodge-oriented in the first place. Update Feb 9th 2010: most bosses in Icecrown do not parry-haste, so expertise is just a threat-stat in that perspective. Read more. Update Dec 18th: updated for 3.3, using latest calculations from the simulator, and adjusted for ICC avoidance aura. Jan 4th: dual-wield frost updated. DPS Death Knights are really into Equivalance Points (“EP”) to help them decide between one piece of gear and another. Since I’m a tank, DPS is TPS and it’s not the most important thing. I usually have enough threat. That said, it can be useful to understand which stats are going to contribute more to threat if If you’re handling loot, you should know what kinds of weapons a DK tank will want. If you’re giving loot priority to tanks this should also mean DK tanks get first dibs on some 2H weapons which otherwise you’d give to a DPS. Fist I’ll outline the basics you need to know about, and then list out some of the better 3.2 DK tank weapons. I have an ordered list of 3.3 Icecrown weapons. Dual-wield tanking is a topic for another day, but in terms of one-handed tank weapon drops you should always give first rights to shield-tanks. If it’s an upgrade for a shield-tank, it will be better for them than for a DK tank who’s dual-wielding. In contrast, if a two-handed weapon drops which is an upgrade for the DK tank, they (ideally) should get priority over DPSer. But what is an upgrade? » continue reading The reactions to Gevlon’s feat of clearing Ulduar-10 in blues show that many players have fallen into the trap of thinking gear is the only solution to clearing raids. Gevlon called it a myth because he likes to be provocative and sensationalist, but at least on this he has a point. Here’s the argument:
This is a continuum though, more on that below. Skill is not a binary key that lets you beat content; sure you need some gear too but perhaps less than commonly thought. » continue reading Warrior tank specs I presume any tank reader on my site knows Veneretio well, he’s posted the warrior tanks specs he’s running. No more badge gear tank upgrades Last night, I got my last tanking badge-reward upgrade from Conquest. Kind of wierd feeling. I’m at 33.7K HP unbuffed and 55% avoidance without the Black Heart trinket, which I’m deliberating getting to replace my Ignis dodge trinket. Not like a casual raider like me needs more HP. What to do Probably warriors know about this tanking spreadsheet at EJ. However as a DK tank, and a former maintankadin, I didn’t. I looked over it, thinking… hmmm I’m a geek maybe I could engineer it for DKs… but the task is too daunting. The spreadsheet accurately ranks gear by calculating your “time-to-live, burst time-to-live, threat-per-second, and other stats”. It’s quite remarkable. Oct 27 update: see Kahorie for threat analysis. My simulation posts have been using it for a while now. |
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