What is the frost, unholy or blood rotation?

I get a lot of questions like “what’s the rotation for that spec?” Rotation is like Death Knight basics, and since I write on more advanced tanking questions, it’s not content I usually include. Besides, a DK should think in terms of priorities and not rotations. More on that distinction later.

But then I started writing this, and realised… there’s some of subtlety here. I’ve played a DK since they WotLK was released, so it’s second-nature, but if you are new to the class there might be some crucial info in this post.

So, here are the answers which I can then refer people to for what’s the frost/unholy/blood rotation or priority.

Important context on being a DK

Parry/dodge: As a DPS, you attack the boss from behind and have enough hit and expertise so you do not miss. Tanks face the boss, so generally can be parried. This difference alone means a tank rotation has to be flexible because you will re-do a strike once in a while after being parried. DPS DKs, when well-geared, do not have this problem and can use a very tight rotation.

Priority/rotation: Tanks need to think in terms of a priority system. Rotations are a stepping stones towards achieving those priorities. The best DKs do not stick to a rigid rotation, they stick to a priority system. If you have to run away from a boss to avoid his Big AOE thing, then run back in, your rotation will be meaningless if the diseases have fallen off. DK damage requires diseases, so your first priority is to put them back up.

Unholy presence: some DPS specs use unholy presence to they can stuff more attacks into the 20 second rune recharge cycle. If you’re using such a spec, you must know the rotation too, since they’re intimately connected, or you’re ruining your own dps. I will not cover any of those rotations here.

Frost or blood presence: the rotation/priority are the same for dps and tanks, you just use different presences. The below details will work for both.

Tank specs: use my tank specs launch page to find frost, unholy and blood tank specs.

Blood runes and blade barrier: a tank needs to always have blood runes used up or recharging. Even if they’ve become death runes, spend them asap. You need that for blade barrier. A DPS DK does not have that priority. The priority systems written below have an overriding principle of keeping blade barrier up, but there isn’t a hard and convenient rule I can give you.

I do whatever I can to keep blade barrier up. I have it as a watched buff. I’ll notice its remaining duration. Even if the boss has no diseases but barrier is about to expire, I’ll spend blood runes on blood strike/ pestilence/ blood tap /rune tap / obliterate (whatever) to get barrier back up. Exception is if you’re just starting the fight, you’d open by running in with an icy touch, plague strike in melee range, then use blood strike twice.

Runic power dump: frosties use frost strike, the others death coil. Tanks keep 20 RP at all times; save that much for rune strike or IBF. Don’t use it on a dump. If you have a spare GCD and nothing to do, hit horn of winter for some free RP.

» continue reading

Unholy tank in 3.3

What is the best Death Knight Unholy tank spec in 3.3? I set out to simulate the various talent choices to find the highest threat unholy DK tank build. Below is a comprehensive analysis. Updated Jan 11, 2010.

In patch 3.33, there are no changes which significantly effect Unholy, so the below remains correct.

Changes in 3.3

Firstly, some background on the 3.3 changes. The writer Consider of EJ has a very well structured OP on Unholy DPS, with notes on 3.3.

Scourge strike will change to a 50/50 physical and magical attack, from its current 100% shadow damage in 3.22. This means unholy scales with physical raid buffs in the same way as warriors and the other DK tank trees; the net effect is it scales much better in 3.3 than 3.22. Hits about 60% harder.

Update: Reaping (to create death runes) is great for flexibility but, at an i245 gear level, is a slight loss of threat because those 3 points could be spent elsewhere. You gain about 1.8% threat by using no-reaping.

Differences between DPS and Tank

One thing I found is the tank spec has different weightings on the talents, to a greater degree than usual. Most notably, in the 3.3 DPS spec you skip Necrosis, but for tanks it is still the best choice for that talent tier. We use different glyphs too.

Changes from 3.22

Epidemic is definitely back; for tanks basically we’re going to the traditional deep unholy spec. Reaping is optional.

The 3.3 Unholy tank spec

The best yet balanced threat spec I found, after pretty extensive testing is 12/8/50, with one point free.

Alternatively, with no reaping, you spec like this 13/8/50. It’s about 1.8% more threat. I put the last point into SoB.

This linked spec already has one point in wandering plague for AOE, which for ST threat isn’t as good as one in Necrosis; move it if you’re solely emphasising ST threat.

Necrosis, for ST threat is better than Desolation, for a tank, but since Desolation also helps you in AOE too, I weight it more highly.

You can put that final point into a few spots:

  • rune tap (self-healing),
  • corpse explosion (AOE and entertainment),
  • wandering plague (AOE and 0.7% more ST threat)
  • scent of blood (ST threat, about 1% but not sure)
  • necrosis (ST threat with 1.1% per talent point).

I tested the spec in two gear levels, and it won in both, and talents scaled about linear in both too. My Kahorie download page has those character xml files; one’s Coliseum level (Bluedragon), the other Ulduar 10/25 (Gravity).

» continue reading

Frost is for dual-wield tanking in 3.3

New patch notes.

Dual-wield frost tanking with a runeforge is coming. My guide is helpful here.

Also the change to IT Glyph is very interesting and will have consequences in frost and unholy builds.

Notable changes:

  • Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune.
  • Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage.
  • [ continue reading...]

Switch to our mobile site