On looking for a new guild

As the pre-expansion malaise thickens, as some guilds fold after killing or failing to kill the Lich King, as summer for the northern hemisphere ruins raiding attendance and as the environment and economy continue to get screwed-over by humans, oh and as volcanic dust continues to interrupt European trade and tourism… people are beginning to look for a new guild.

I am not looking to change guild. In fact, I just told the guys of my commitment to my

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Gamers don't groom (April fools)

I wrote up a rant about Paranition, the first guild in the world to be sponsored by a deodorant.

Stupid April Fools’ joke.

Ratio of tanks to the rest

This deserves more discussion. One of the difficult balances a leader has to manage is the number of tanks required in a raid, or the guild, as a proportion of the total guild.

The problem is largely caused by the ratio required of tanks to others:

  • In 5-mans, you need one tank  (1:4 ratio).
  • In 10-mans you need two (1:4 ratio again).
  • In 25-mans, you need three (1:7.3 ratio), but mostly you need two tanks (1:11.5 ratio).
  • I wrote about this in my Ulduar guide, highlighting the tank requirements varying between 10 and 25-mans.

That’s half as many tanks for 25-man raiding as for 10-mans.

The problems this brings are manyfold:

  • if you are changing from being a 10-man to 25-man guild you need to make sure your tanks are the most hardcore reliable players, so you can swap in/out everyone else
  • or you can have more tanks than you need, to allow for casual playstyle, yet accepting the consequence that each tanks’ gear will be lesser and possibly some will be benched on a night
  • growing a guild from a 10-man raid to 25-man raid guild distorts your recruitment needs to not more tanks, but more of everyone else. So during the growth period you might run 10-man raids but not have enough for a 2nd 10-man, and get disgrunted players. You can’t just instantly go from a roster for 10s into 20s, so this growth period can be awkward.
  • running two 10-mans in one night requires more tanks than you’d usually have in a 25-man raid, so sometimes a 25-man guild can’t do two 10’s because of tank shortages. This limits your options when laying out a raiding calendar.

Also tanks need to be amongst the better players in your guild. They need more situational awareness, better reaction time, often more leadership personal characteristics. Luckily, you don’t need a lot of tanks, but good ones can be hard to find.

Tanks tend to stick with their guild, they’re not chopped and changed so freely as deeps, which in turn means a tank will guard his raid slot more. He’ll try to attend more nights and be more active.

No doubt, dual-spec helps us all with this problem, but doesn’t solve it. Tanks want to tank. Personally, I don’t enjoy dps. So this complicates the roster management for leadership, since you are juggling people’s personal desires too.

Point is: the divergence of ratios between tanks:rest whilst a guild is growing from 5, 10 to 25 man raiding is a pain in the ass for guild leadership.

Here’s the blue post that reminded me of this prevalent issue. » continue reading

Blizzard gets social engineering, and my RSS changes

Firstly, Tobold will like this first blue post. Secondly, I’m changing my RSS feed. See below.

Blizzard very directly talks about the social aspects of slack people, and how behaviour is driven by goals. Shows a good understanding of the human element of gaming.

Rated battlegrounds will not let you join solo; requires a pre-formed team. Why? Blizzard answers with so much truth I’ve quoted it entirely.

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News

Some news that got my attention.

Part two of the detailed and long Eurogamer interview on WoW. Thanks for the link Kadomi.

wowenomics linked to this short interview with production director Jay Wilson.

WoWraid will publish soon a great overview of Cataclysm news which organises all the information into tabbed sections. (I saw preview).

I commented on levelling in battlegrounds as giving me 22k xp in 14 mins. I’m levelling a DK tank on an Aussie realm, and used AV

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Leadership interview: Spike Flail

The raid leadership interview series

I’m pleased to present the next in my series of interviews with guild leaders on the management of progression guilds, which will be jointly published on wowraid and pwnwear. I’ll interview guilds you can relate to, in the top 250 worldwide, taking my perspective of a raider with an MBA.

Today I’ve an interview with the guild Spike Flail. You’ll read about:

  • the value of logic and looking below the surface
  • the GM’s view on leadership
  • how they treat players
  • how poor performance is managed without drama.

» continue reading

Leadership interview: Wrath

The raid leadership interviews

I’m pleased to present the first in a series of detailed interviews with guild leaders on the management of progression guilds, which will be jointly published on wowraid and here at pwnwear.com. I’ll interview guilds you can relate to, in the top 250 worldwide.

Today I’ve interviewed Saha, an Officer and Raid Leader from the guild Wrath. Saha has been playing WoW since the European launch, and been in the guild Wrath since summer 2007.

You’ll

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