
This is a review of the Logitech G13 gamepad, which I recently bought to play World of Warcraft. This is an extract, click through to read the whole thing.
The G13 is a USB device. It is recognised as a keyboard by either Windows or Mac. Its configuration software is fully cross-platform.
It has no ghosting. You could press all the keys at once. The G13 was specifically designed to avoid the ghosting problem of normal or gaming
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These two guides, written by the lookingformore husband and wife team, are really good:
- situational awareness pt 1: learning to mouse turn and more, finding your own style
- situational awareness p2 2: fine-tuning your mouse controls
This is a topic I find very intriguing and I believe is very important.
I’m a big advocate of mouse-turning and keybinding. I’ve written about it in the past and recommended people use PvP to improve their PvE skills. Also knowing
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I’m trying to work out which keyboard to buy, to replace my UK-layout keyboard with a US-layout. Since I’m fairly sure I’ll also buy a Logitech G13, this means I do not need a gaming qwerty keyboard. I could get anything really.
When you play with a G13 and a Naga mouse, you do not need a normal keyboard in fights anymore. You’d use the full-size keyboard to hit ‘n’ or ‘m’ for talents and maps out-of-combat, but whilst
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A quick note, in Cataclysm, Blizzard have said they are having a good look at how many buttons we have on action bars. I think some classes have too many useful abilities already, which crowds actions bars and negatively effects new players. Veterans will adapt and do clever keybindings, and have the advantage of longer-term muscle memory and skill knowledge to help. Newer guys must have a hernia.
Too many abilities in WoW? I think this is
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I’ve talked about keybinding in the past, which led to discussion on gaming mice and keyboards.
We have a thread discussing these awesome peripherals, and I thought lots of pictures would help make sense of them. I’m going to be upgrading my mouse and maybe keyboard too, soon.
So, look on down at these babies and read DK tank’s opinions on each in the thread.
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I have the skull bound to a mouse button.
One side button is skull or shift-click for X, the other is Ventrilo push-to-talk.
It makes 5-mans really smooth because I can mark up a skull so quickly, the DPS see it before I engage. This can help if you’re tanking in Blood spec and want to establish threat with its weaker AOE. DPSers generally follow markings.
I need a new fancy gaming mouse, will get one
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Cataclysm will take mobility fights to the next level.
Already a feature in WotLK but not a new idea to WoW, most famously starting with Baron Geddon in Molten Core where you became the bomb and had to move away from the raid or wipe everyone. (I reflected on MC for the five-year anniversary). In ICC, the easiest examples are Putricide and Rotface where mobility, situational awareness and directional-sense are crucial.
Situational awareness is a selection criteria to get
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A lot has been written about why you should not keyboard turn (it’s too slow), and that you should keybind. I wrote about how PvP improves your raiding too. I’m going to skip that preamble and just talk briefly about keybinds.

Yesterday the little survey I did on myself included a snippet which Perditio commented on, saying he had the same binds! Spooky because they’re not the most obvious ones.
Movement
I move with ESDF. If you are still on WASD I recommend you spend the next month getting your muscle memory into ESDF instead; you gain QAZ as keybind options.
Take your time with keybind changes, you need muscle memory to set in before you move onto the next change. Do one thing at a time; this could take months. Movement keys particularly took me ages to get used to.
Rebind non-combat actions set by the default UI to shift or alt equivalents (alt is better since it’s usually an awkward key to use in an action binding). So you’d change ‘reply’ to be shift or alt R. Rebind ‘open all bags’ to alt-B, ‘open character panel’ to alt-c, ‘pvp panel’ to alt-h and so on.
Bindings
Binding rule:
Near your hand, bind actions which you hit very often or need to get to very quickly
Emergencies: Blood tap and ERW should be easy to get to, since you will use them for an emergency tank cooldown or a snap DnD.
I have shift-1 is blood tap, shift-2 is ERW (all rune reset).
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