Big news at pwnwear

I’ve been really busy this last week or so. Haven’t got as much beta testing done as I’d have liked, but there are only so many hours in the day when I can play the game. Many times, I can write articles or forums posts most easily. I wanted to highlight a few key things.

EJ

For over a year and a half, Suno has been maintaining the DK tank thread at Elitist Jerks. He’s done well and I

[ continue reading...]

The lull and burnout, slacking raiders

I’ve noticed these topics being discussed more recently: burnout, slacking raiders, low attendance, and poor morale. Pre-expansion, it’s something we all expected. The summer in the northern hemisphere also correlates with raiding problem, since for some reason beyond my comprehension, people want to go outdoors and not play WoW.

True geeks have no life outside their cave.

Jokes aside, the impact of all these factors can be personal and upsetting. It’s also inconvenient. Finding a new guild can be

[ continue reading...]

Individual performance does matter

We’re chatting in my guild forums about killing the Lich King last night, and the question was asked how tough that fight is relative to others in WoW history. I haven’t killed every boss (didn’t do much Black Temple, for example, and no Sunwell at all, since my casual guild at the time was behind on progression).

I answered the reason it’s a hard fight is because it’s a Type C in Tobold’s classification. To recap, saving you to

[ continue reading...]

Finally, killed the Lich King

My guild, Axis of Dath’remar, a 10-man raiding guild of one night a week, tonight, finally killed the Lich King. I was so very happy about it.

Axis is made up of a former hardcore guys who’ve now got the balance right, like four-day a week raiders in previous expansions. I must say our raid leader Dakas is superb, and this makes a big difference. He’s constantly calling ‘defile coming, away from middle’, or the reverse, making the decision

[ continue reading...]

React and adapt: skills of a great raider

Wake has written a great post on the question: what makes a great raider? What differentiates them from an average raider? This question follows neatly from yesterday’s post about looking for a new guild. Wake is in a top 100 EU guild.

Here’s how it starts:

The ability to react and adapt. All boss encounters rely on timed events coupled with some random elements.

For the most part you can rely on a specific strategy to handle each situation

[ continue reading...]

On looking for a new guild

As the pre-expansion malaise thickens, as some guilds fold after killing or failing to kill the Lich King, as summer for the northern hemisphere ruins raiding attendance and as the environment and economy continue to get screwed-over by humans, oh and as volcanic dust continues to interrupt European trade and tourism… people are beginning to look for a new guild.

I am not looking to change guild. In fact, I just told the guys of my commitment to my

[ continue reading...]

Raid size changes in Cataclysm

That is some heavy news, eh.

Look how huge the response is. MMO-C had 1100 replies when I read the blue this morning, Australian time. At least 10 bloggers I have in my RSS reader already have posts.

Here’s the pwnwear forum thread to discuss it, where I’ve put my thoughts, including that Strict 10 will become largely meaningless.

Interview with world #1 strict 10 guild: Vox Immortalis

Today I am absolutely delighted to have an interview with the GM of the world #1 (by achievement) strict 10 guild, Vox Immortalis. He’s also a Tauren warrior tank. Whilst he’s not a DK, at least he’s a Tauren, bonus points for that.

Vox Immortalis also produce a lot of video content, and I’ve embedded two here and there are links to some others (such as when discussing their DK tank).

In the interview we cover a lot of ground, including:

  • the specific complications of Strict 10 guilds in recruitment and content design,
  • some thoughtful ideas on how Cataclysm could cater better to this this kind of raid guild,
  • boss fight strategy development
  • they use Mumble
  • their loot system and more.

Regarding strict 10 rankings, there are a few #1 ranked guilds, depending on what you measure. That doesn’t diminish the awesome accomplishments of Vox Immortalis, nor the other top guilds From Chaos, Requiem of the Ebon Rose or Phoenicis.

» continue reading

My one-night raid guild kills Blood Princes

The guild I’m in, Axis, killed Blood Princes 10 last night. Last week, we got Putricide (I missed that one, had real-life stuff intercept me). We only raid once a week from 8pm til midnight. There’s a second raid night for alts.

We don’t have a competitive stance in progression, which would be pretty silly for a raid guild of one night, yet are the most progressed in Icecrown amongst 10-man only Horde guilds on our little server. We’re

[ continue reading...]

Describing a fight in voice or writing

When you are briefing a raid team on a fight they have not seen before, or one which they’re not very familiar, you shouldn’t be too wordy.

Before the first pull

I like everyone to have watched a fight video, which you’d linked in guild forums some days before. Ideally you’ve agreed on a strategy framework, if there are alternative methods.

On the night, I think you should give a brief description of the fight, then go in a

[ continue reading...]

Mumble and murmur: voice comms

Blood Legion, on their Lich King kill announcement, said:

We’d like to mention that this kill wouldn’t have been possible without the near-zero latency voice chat of a newly-discovered Ventrillo alternative that we just started using, called Mumble.  We encourage players to try out this new software!

That’s a very high accolade. It’s not an off-hand comment.

I hadn’t even heard of Mumble.  It’s an open source, very low latency voice comms system. Here’s their home page. It’s been

[ continue reading...]

Stupid people don’t even realise it

The Dunning-Kruger effect. This is a remarkable theoretical and proven phenomena.

I didn’t know they’d proven it:

is a cognitive bias in which people reach erroneous conclusions and make unfortunate choices but their incompetence robs them of the metacognitive ability to realize it.

Meanwhile, people with true knowledge tended to underestimate their competence.

Basically, people are so stupid they don’t even realise they’re stupid.

Read a lot more here, where I came across it.

I don’t think I need to say a lot

[ continue reading...]

Warriors from the swiss army, DKs from lego

I like warrior tanks, they have so many abilities really they deserve to be called the swiss army knife of tanks. Warriors can intercept and charge, interrupt/silence many ways, cancel fear, actively protect raid members, and more. That left me wondering, what’s the analogy for a DK? We’re pretty flexible too.

Lego!

3325458645_3c74b2a711

the Death Knight tank

We can build up a DK tank to suit a variety of tank scenarios, but unlike the swiss army knife which can use its variety of tools any old time, the DK needs to be rebuilt from lego into different shapes.

Death Knight tanks are like lego.

You can spec into three different tank types, and within each tree there’s a further bit of construction.

Tank leaders or officers should be aware of the various construction their lego tanks can take. A good DK tank should be humble and flexible enough to do what’s best for the raid, too.

I’ll chat a bit about the tree trees. » continue reading

Raid classification and losing

I really paused for thought after reading Tobold’s classification of raid encounters.

Looking at the title of his post, ‘raid encounter classification’, you might well think his answers would describe the mechanics of a fight like this:

  • tank/spank (Patchwerk)
  • coordinated movement (Thaddius)
  • keep yourself alive (Heigan)
  • save your friends (Maexxna)

I used Naxx examples so everyone can relate to it.

But in fact, what’s so clever, is he looks instead at where the pressure is placed, and who needs

[ continue reading...]

How to destroy a guild

Quick funny post. The random guild I joined on my new realm. I log on one day to see the most ridiculous GMOTD, from the now former GM Panzer. You can see it in the picture.

Notice who is the new GM.

Right. The guy who left the guild, the former GM, put his alt as placeholder GM.

Guild doesn’t have much future, right, if the GM abandons it without a successor (deliberately? stupidly?) and instead

[ continue reading...]

Cross-server PUG dungeons: Blizzcon

One item that got my attention is this, from the wowraid liveblogging in Dungeon & Raid Panel:

1:42 csulok:  CROSSREALM PUG DUNGEONS! 1:42 Cartina:  Cross-Server LFG being talked about 1:43 csulok:  planned for patch 3.3

Awesome.

That will make off-hours guilds much more viable, since you can PUG to fill your final slots. I wonder if it’ll extend to PUG raids; probably will because they’d be using the same LFM technology.

I don’t really care about reward/incentive to use

[ continue reading...]

Leadership interview: Spike Flail

The raid leadership interview series

I’m pleased to present the next in my series of interviews with guild leaders on the management of progression guilds, which will be jointly published on wowraid and pwnwear. I’ll interview guilds you can relate to, in the top 250 worldwide, taking my perspective of a raider with an MBA.

Today I’ve an interview with the guild Spike Flail. You’ll read about:

  • the value of logic and looking below the surface
  • the GM’s view on leadership
  • how they treat players
  • how poor performance is managed without drama.

» continue reading

On leadership: guest Satorri

I’m very pleased to say that Satorri, a well-known Death Knight poster on TankSpot has agreed to have his essay on leadership published here at pwnwear.com. His bio concludes this article. Enjoy the read!

On Leadership

by guest author Satorri

Leadership plays a very pivotal role in how a team performs, whether it is a pug, a casual guild run, or a high-end, high-intensity raid environment. Simply put, a team is a group of individuals who work together to accomplish a common goal. In order for the team to work together they need the following abilities in some measure:

1.) Personal skills (each member in whatever they’re responsible for)

2.) Composition/Balance (all the necessary elements in the right proportion)

3.) Communication (to coordinate the actions of the pieces)

The nuances of communicating as a leader are complicated. The goal in this is that one person is paying attention to the big picture so they can orchestrate the smaller pieces. This does not mean telling the tank when to shield slam, but it could mean telling the tanks to swap targets, to expect a big burst of damage, or to expect a phase switch. Beyond just tactical direction, the leadership is also responsible for setting the pervading atmosphere and attitude of the team. In simplest terms, this atmosphere will determine the efficacy in raids and out of them, as well as the ability of your team to face and persevere through challenges.

If you were around during BC, you’ll remember how the end of t5 led to many teams falling apart. That is a simple indication of the limit of the team’s atmosphere and attitude. When they reached that level of time and patience required the team disintegrated unable to support that amount of investment.

So, it’s easy to make generalizations, but what specifically does this mean, where and how does the leadership need to use good communication and careful choices to ensure a strong team?

Read more of Satorri’s guest post on leadership and communication

» continue reading

Leadership interview: Numen

The raid leadership interviews

I’m pleased to present the next in my series of detailed interviews with guild leaders on the management of progression guilds, which will be jointly published on wowraid and pwnwear. I’ll interview guilds you can relate to, in the top 250 worldwide, taking the perspective of a raider with an MBA.

Today I’ve interviewed the guild Numen. You’ll read about:

  • how to get past 160 wipes on Freya hard
  • the most important quality they look for in a recruit
  • the planned hard-mode progression path foiled by Blizzard.

Guild snapshot

  • Numen (EU-Silvermoon armory)
  • Ranked 23 in EU, 38 in world wowprogress
  • Achievements include Heroic Glory of the Ulduar Raider, world 6th Hodir hard and world 11th Steelbreaker hard
  • Recruitment status on wowraid.com

I talked with Vyoh, Dragonkimber and Lambi from Numen. Guildmaster Vyoh is a DK tank and dps, was realm first to L80 and has won an arena Frostwyrm. Scarab Lord Kimber is an Officer, and the only priest I know of who has Thunderfury. Lambi is an Officer, holy priest, and handles healing assignments.

This is a fascinating long article. Enjoy!

Winning hard-modes

Wiping one-minute in

We’d talked for a while before Freya hard came up. Vyoh said they had wiped 160 times before she and the trees were defeated. Straight away, the difference between a hardcore guild and a casual one is in my face: they just take the wipes. Casuals are whining after two. Mimiron Firefighter took 60 wipes. So if you’re wiping one-minute in, how do you distinguish whether your strategy is wrong or someone is screwing up?

Kimber starts, “Freya, for three days, we wiped on the first wave, just couldn’t get past it.”

Vyoh elaborates, “Freya I was doubting we were doing it right, with the wipes coming so quickly, and I felt we must be missing something. There was a particular mechanic with the three adds and we just had one-shots on random people. I couldn’t wrap my head around it; a combination of ground tremor and an instant cast from one of the adds. Eventually I thought I’m going to try silencing this mob, just in case it works. I hadn’t seen anyone try. It worked, unexpectedly.

“Stuff like that helps learning; just trying things out. Regardless of how weird it may sound or how dumb it may be. Stunning a boss back in the days of AQ40 for example, no one expected that either.”

Lambi deaths

Kimber continues, “We had priests putting on a few items of PvP gear, shamans specing elemental warding, everyone eventually needed PvP gear to get the stamina. This goes against the natural strategy of using best gear.

“Turns out, it really was if you didn’t have the HP, when this bit of RNG hits, you were dead and others would follow.

“Firefighter is another as example, until a few days before we beat it, we were using a warlock with nether protection and warrior tank. As tank healing, a major issue was finding the warlock with all the fire in the room. Whereas we should have swapped to just one tank earlier on, so one healer can do single-target  tank healing, the other five can be raid-healing.

“We changed so the Warrior would taunt the head.  In contrast, I know where the warrior is going to be all the time, so just adjusting to his position is much easier.”

Algalon 10

Algalon 10

Healers have a Plan B

What else helps you get through such chaotic fights?

Lambi steps in here, “the key behind our healing squad, all of our newer healers from WotLK and on are all very good at communicating. We set up a main heal target and an off-target. Shaman for example: off-tank healing and at the same time on melee. All of the healers have an off duty.

So if one of the healers dies, we always know who is going to cover them.

“That’s so good when you have a vocal team, if a healer says ‘I need help’ the backup healer knows ‘I’m the one who’s supposed to help’ instead of all five healers switching heal targets”, says Lambi. “Thats a key.”

This is such a great example, and reminds me of my early raiding as a healer in 40-man raids. I think that a problem in lower tier guilds is not having a Plan B, not having failure management. Some raiders get overwhelmed and can’t handle that many instructions.

Lambi says, “We have a healing channel. I set up the assignments when we’re doing a boss. At first on a new boss, it will be very sketchy and general. As time goes, we will know where you need the burst healing or the slow healing. We’ll build the healing strategy through that. Everyone in the healing channel is vocal, ‘I can’t handle this alone’ or ‘put some slow HOTs here or there’. We just build it up.

“When it’s on farm like now, I just say ‘I’m on this duty’. Everyone just self-assigns for the rest on farming bosses. Also we have a backup heal leaders.”

In 40-mans, I had a macro written for each boss, but I haven’t been a main healer for years. That reminds me of the addon Surgeon General I’ve read about.  I ask Lambi if he uses an addon like that?

“We have so many different healers. We never use the same healers. We mix it up. A lot of healers have dps off-specs so we get a good rotation going on raiding. From that, most healers have a good content knowledge. So we don’t need those kinds of tools, most people just know where to go or will get a helping hand from one of the more seasoned healers.”

That was a no. I didn’t ask whether it was a noob question or not.

steelbreaker

Voices on Vent

I’m always curious how a raid feels and sounds. Is it noisy? Militaristic? Numen have more people talking than I’d expect, but perhaps I’m just realising how different the top 100 guilds are to those I’ve been in.

Kimber answers, “On a near-first Mimiron kill, sometimes there are so many voices it causes problem and we can’t hear instructions. It’s not so much a ‘one voice’ policy but near the end, like Mimiron, our actual first kill, there are 25 people in the raid and about 27 people speaking on Ventrilo. Just as he hit enrage. If it starts getting hectic, it gets stomped.

Lambi adds, “that’s an interesting question though, we used to have a dictator leadership with one person saying everything. We stopped because he went to the army. Now we have a democracy in the council and lot of voices. We have perfected that pretty much. Sure it can be pretty hectic if we’re on 5% on a boss, but when learning no-one’s shy to say important stuff.”

We discuss that the raiders just need to have the professionalism to know when to talk, or when to be quiet, and that everyone’s input is valued when you’re learning a new boss. I wonder if they’ve ever found a solution for so many voices being over the top of each other? Kimber reminds me of priority-talking, which silences everyone else when you talk. I ask if they use that?

Vyoh answers, “I have it bound. We first came up with it on the test realm. I felt that we were getting clobbered on Ventrilo; there was too much noise. Useful information was getting spammed away. I started using that option. But during live, I’ve used it once.

“We don’t have a lot of talking. It’s only when the boss is going wrong and everyone is trying to correct it. Only at those points are too many people talking, which I tone down straight away or yell ’shut up’. After that its fine.

“When learning a boss we don’t usually have more than 5 or 6 people.

“It would be naive for me to say, ‘I can see everything, I can direct the raid’. I don’t think I can. I’d rather have people of different roles helping me. I keep track of melee and possibly the tanks. I like that I have healers doing the same for healers, or ranged for ranged dps. I think it helps our progress a lot.”

firefighter

Who are the leaders

I wonder about the degree of delegation around raid strategy and other key decisions. Apparently Kimber slaps Vyoh into line if he’s being too stubborn. Who handles healer assignments, how spread out is decision-making?

“Healing assignment done by Lambi most of the time,” says Kimber. “DPS usually assign themselves. On Freya, I did some caster assignments to focus on roots. Zara helps with RL and organises melee,” he grins, “but has a very short temper.”

It’s quite spread out. A good idea, because Numen have recognised the talent in their raiders and allowed them to take responsibility for various elements. Numen have parallels to a organisation of professionals who are independently capable, as opposed to the command-and-control structure you’d find in the military.

Vyoh agrees, “We try to keep this as loose a possible. Everyone should know what they’re supposed to be doing and can help with those assignments, but we have a few more vocal people who end up taking the lead.

“For DPS on Firefighter: a fairly simple example, for melee we put those with multi-target hitting skills on the middle-part of phase 4, that way you can melee the top-part as well (especially blood death knights cleaving). That happened because of one or two people spoke up, saying I think this will work, we should try it.”

You can multiply that effect several times to imagine the richness of their strategy, and how the small tweaks all add up.

Part two of the Numen leadership interview is below. Keep reading to find:

  • the most important quality Numen look for in a recruit
  • the planned hard-mode progression path foiled by Blizzard.

» continue reading

Learning to raid lead

One of my guild’s best healers (Diggie) asked once in officer chat, how do I learn to raid lead? He’s been doing it since, improving all the time, by running a Naxx 10 alts night. He also asked during a run ‘tell me if there is anything else I should do’.

So if you’d like to raid lead, here is some advice.

The first thing you need is a willingness to learn like Diggie. The fortitude to try leading and possibly fail. One reason some people do not even step up is the false belief that the raid leader needs to know everything and do everything.

Knowing the content

At a minimum: you want to know the raid content about as well as everyone else in the raid.

Ideally: you should know it much better. You want to understand what each role has to do, where they stand, what debuffs are priority to remove, what burst damage healers need to be aware of, and so on.

How to achieve:

  • read the strategy guides and watch the TankSpot videos. Key: try to correlate the visual effect with the special ability.
  • when raiding not as a leader, actually watch what everyone else is doing. Pan your camera around. Where do they stand? What is the raid leader saying about priorities? Why did you wipe, was it preventable?

Progression: if you’re all learning content together, the raid leaders role becomes more that of ‘problem solving leader’. You work out what to try, and when to persevere, and make the decision about whether the strategy is wrong or just the execution of the strategy is bad. This role is more archetypal leadership because you want to draw out insight from people, and also get noisy useless contributions shut down. You will probably have someone who knows the content a little better, so hear them out. » continue reading

Leadership interview: Wrath

The raid leadership interviews

I’m pleased to present the first in a series of detailed interviews with guild leaders on the management of progression guilds, which will be jointly published on wowraid and here at pwnwear.com. I’ll interview guilds you can relate to, in the top 250 worldwide.

Today I’ve interviewed Saha, an Officer and Raid Leader from the guild Wrath. Saha has been playing WoW since the European launch, and been in the guild Wrath since summer 2007.

You’ll

[ continue reading...]

Awareness and control for raid leaders

This is a topic I’ll come back to a number of times. Below I outline a few tools which give the raid leader crucial information in real-time and post-mortem.

Real-time raid DPS (not personal dps)

  • Recount has a graphic raid dps feature, plus its FuBar plugin can be configured to display it; that’s a lot simpler on the eye
  • Skada also has raid dps. I noticed Skada has much lower CPU hit when I profiled it, so I’m

    [ continue reading...]

Switch to our mobile site