Loot, progress and other good reads

A few really top-notch articles over the last few days, and one I just published on dk.info from a new contributor there.

I’m an admin and moderator at deathknight.info, and have recently started looking for contributors to its blog. I’d like it to be a community voice for DKs. One of those new authors, Draxxiss, wrote a superb debut on loot.

I do take guest authors at pwnwear too if you’re more biased to tanking and leadership.

Gold DKP:

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Learning to raid lead

One of my guild’s best healers (Diggie) asked once in officer chat, how do I learn to raid lead? He’s been doing it since, improving all the time, by running a Naxx 10 alts night. He also asked during a run ‘tell me if there is anything else I should do’.

So if you’d like to raid lead, here is some advice.

The first thing you need is a willingness to learn like Diggie. The fortitude to try leading and possibly fail. One reason some people do not even step up is the false belief that the raid leader needs to know everything and do everything.

Knowing the content

At a minimum: you want to know the raid content about as well as everyone else in the raid.

Ideally: you should know it much better. You want to understand what each role has to do, where they stand, what debuffs are priority to remove, what burst damage healers need to be aware of, and so on.

How to achieve:

  • read the strategy guides and watch the TankSpot videos. Key: try to correlate the visual effect with the special ability.
  • when raiding not as a leader, actually watch what everyone else is doing. Pan your camera around. Where do they stand? What is the raid leader saying about priorities? Why did you wipe, was it preventable?

Progression: if you’re all learning content together, the raid leaders role becomes more that of ‘problem solving leader’. You work out what to try, and when to persevere, and make the decision about whether the strategy is wrong or just the execution of the strategy is bad. This role is more archetypal leadership because you want to draw out insight from people, and also get noisy useless contributions shut down. You will probably have someone who knows the content a little better, so hear them out. » continue reading

EPGP loot system

Loot is a huge topic.

Do not think “I raid, therefore I DKP”.  A loot system is a solution. To take your guild in the direction you intend, firstly define the problem you’re solving: is it to minimise drama, to reward attendence, to help decide who has more right to loot than another? What are the weightings you should apply to the choice of loot system? I value simplicity of admin very highly.

A bad loot system implementation can

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Loot systems

Loot systems are definitely something I’m going to write more about. Just came across this post about a system I’d never heard of before: Shroud Loot System.

Personally I like EPGP and SK, and for DKP I think QuickDKP is a good implementation.

Loot sytems are an incentive mechanic for leadership; they instituationalise rewards for effort. It’s crucial the guild’s loot system matches their guild ethos. To grossly generalise: casual guilds are usually better with SK (or similar queue-based

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