Ruby Sanctum loot list

The new Ruby Sanctum encounter has two tank items, which have been added to the tank gear list maintained by Kuren. That is a list, based on iLevel, of all the useful tank gear you can get.

Halion drops two new items, with a few versions of each.

Trinket Boots 10-man normal – [Scion's Treads]  i258 10-man heroic – [Scion's Treads] i271 25-man normal [Petrified Twilight Scale] [Treads of Impending Resurrection] i271 25-man heroic [Petrified Twilight Scale] [Treads of

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Tanking weapons in 3.3

I thought it might be useful to review the tank weapon choices for Death Knights, and provide a rank order.

Officers distributing loot could consider this a priority table: I would suggest Ramaladni’s is prio for a DK tank, but not Hersir’s (give it to a hunter or other), but the caveat is Ramaladni’s is also an awesome dps weapon. If you’re giving tanks priority, then Ramal’s should be his, if you’re not, then a dps should have equal rights. I have put these weapons in ranked order, where possible.

Two-handed tank weapons are easy to order, and there’s a clear winner.

This was written before we knew that parry-haste is mostly off in Icecrown. Therefore I had weighted expertise more highly. Please consider that when looking at the list. Whilst expertise is still the #1 or #2 threat-stat, is no longer has much avoidance-value in ICC since you can’t parry-haste most of the bosses.

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The spoon-fed era

The combination of:

  1. easy and abundant Emblems of such high iLevel,
  2. teleportation instantly to and from the instance,
  3. easy PUGs with cross-realms giving minimal waiting times and
  4. T9 raiders carrying people in random LFG groups

is creating a spoon-fed era.

I did a random LFG PUG and found myself zoning into Oculus. I like the new loading screens that came with 3.3. I was reflecting on the quality of graphic designers when the loading finished, and I’m

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New tank gear in 3.3

List of new 3.3 BoP plate tank gear from 5-mans and emblem of frost rewards, by slot. You earn Frost emblems from raiding, or from the daily/weekly quests.

For gear from emblems of triumph (ie. the new emblem drop from bosses outside ICC), see this other complete post, which also includes BOE items from the AH or crafted.

Here’s a partial list that might be helpful.

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Loot, progress and other good reads

A few really top-notch articles over the last few days, and one I just published on dk.info from a new contributor there.

I’m an admin and moderator at deathknight.info, and have recently started looking for contributors to its blog. I’d like it to be a community voice for DKs. One of those new authors, Draxxiss, wrote a superb debut on loot.

I do take guest authors at pwnwear too if you’re more biased to tanking and leadership.

Gold DKP:

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Death Knight tanking weapons

If you’re handling loot, you should know what kinds of weapons a DK tank will want. If you’re giving loot priority to tanks this should also mean DK tanks get first dibs on some 2H weapons which otherwise you’d give to a DPS.

Fist I’ll outline the basics you need to know about, and then list out some of the better 3.2 DK tank weapons.

I have an ordered list of 3.3 Icecrown weapons.

Dual-wield tanking is a topic for another day, but in terms of one-handed tank weapon drops you should always give first rights to shield-tanks. If it’s an upgrade for a shield-tank, it will be better for them than for a DK tank who’s dual-wielding.

In contrast, if a two-handed weapon drops which is an upgrade for the DK tank, they (ideally) should get priority over DPSer. But what is an upgrade? » continue reading

How to raid fast

I just came across this speed-raiding guide on StratFu, written in February but I’d not seen it before. It’s very comprehensive, and covers in details the points I have just touched on about fast raids.

Their guide includes:

  • a set of two videos with on-screen tips
  • guiding principles and detailed notes for leadership
  • top ten speed tips
  • for addons to help, check some of my recommendations or Vranx’s. An older version of the stratfu guide suggested out-of-date addons, particularly these were wrong:
    • don’t use XRS, use Raidbuffstatus
    • don’t use Utopia, use DebuffEnough
    • use Recount for death-log analysis, not Expiration
    • use EnsidiaFails, not Failbot.

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EPGP loot system

Loot is a huge topic.

Do not think “I raid, therefore I DKP”.  A loot system is a solution. To take your guild in the direction you intend, firstly define the problem you’re solving: is it to minimise drama, to reward attendence, to help decide who has more right to loot than another? What are the weightings you should apply to the choice of loot system? I value simplicity of admin very highly.

A bad loot system implementation can

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Loot systems

Loot systems are definitely something I’m going to write more about. Just came across this post about a system I’d never heard of before: Shroud Loot System.

Personally I like EPGP and SK, and for DKP I think QuickDKP is a good implementation.

Loot sytems are an incentive mechanic for leadership; they instituationalise rewards for effort. It’s crucial the guild’s loot system matches their guild ethos. To grossly generalise: casual guilds are usually better with SK (or similar queue-based

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