Relationships in-game

A little while ago, wow.com published a touching story about a couple who found each other in-game and fell in love. Since yesterday I posted on motivations, this story came [ more...]

Why do you play? Motivations assessment

Nick Yee developed a four-page assessment. It doesn’t take long to complete.

It rates you against 3200 other players, so it’s statistically valid, and measures you on three dimensions of why [ more...]

Cataclysm tanking and healing will be more strategic

Two comments from Ghostcrawler recently are clearly pointing at a design change which means we’ll have a more strategic playstyle for Cataclysm tanks and healers.

In Cataclysm:

relative to the damage input [ more...]

Three-day transfers change recruitment forever

This is really big news for top 250 raiding guilds, but it will help everyone.

I was interviewing the leaders of 120-world ranked guild Semper Fildelis last night. We got to [ more...]

More raiding nights?

Blizzard news about the next tier of raiding content, with five bosses, coming in 3.2 includes an important change.

There will be four different versions: 10-player, 25-player, 10-player Heroic, and 25-player [ more...]

Burnout is inevitable

Many of you might be familiar with the incredible, voluminous and precise research carried out under the Daedalus Project, by Nick Yee. The researcher looked at MMOs for ten years [ more...]

Raid buff checking addon, with taunt failure warnings: RaidBuffStatus

This morning I came across RaidBuffStatus. Update: I’ve since raid tested it and highly recommend this addon for raid leaders.

It provides intelligent raid buff checking prior to the pull, is [ more...]