The guild I’m in, Axis, killed Blood Princes 10 last night. Last week, we got Putricide (I missed that one, had real-life stuff intercept me). We only raid once a [ more...]
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The guild I’m in, Axis, killed Blood Princes 10 last night. Last week, we got Putricide (I missed that one, had real-life stuff intercept me). We only raid once a [ more...] Blood Legion, on their Lich King kill announcement, said: We’d like to mention that this kill wouldn’t have been possible without the near-zero latency voice chat of a newly-discovered Ventrillo alternative [ more...] I have mentioned this great addon once before, Boss Notes (back in Sept 09). Those guilds going up against Putricide you might find it helpful. Saves alt-tabbing to whichever website [ more...] Blizzard have given a unequivocal statement that Frost is designed for dual-wielding. That two-handed Frost will not, and is not intended to, give the same DPS (for raiding) as dual-wield [ more...] For raids, I’d go with blood or frost. Here are my posts with much more detail. Patch 3.3 Feb 22, 2010 update: Unholy should not be [ more...] Blood remains the best single-target raid tank spec. For blood, nothing changed in 3.3 from 3.22, so you don’t really need to respec. You might go into will of the [ more...] To close this series of posts on balance, I wanted to use a few diagrams to outline the problem. This will be my last post on this topic for a [ more...] Yesterdays post asking ‘whether DKs are being benched’ appears to have two root causes: tank class mechanics which make a given tank the preference on certain categories of encounter I hear anecdotal evidence of DK tanks being benched so that our tanking brethren do the business instead. Whilst promoting the rawr:tankDK article in official wow forums, I read a thread [ more...] I really paused for thought after reading Tobold’s classification of raid encounters. Looking at the title of his post, ‘raid encounter classification’, you might well think his answers would describe the mechanics [ more...] I like this addon, Boss Notes. Gives you an in-game notebook for each boss. Comes with dot-point reminders of the key things for Ulduar bosses, for example, and you can enter [ more...] Two comments from Ghostcrawler recently are clearly pointing at a design change which means we’ll have a more strategic playstyle for Cataclysm tanks and healers. In Cataclysm: relative to the damage input [ more...] Update Sept 7: Paragon have killed Anub’arak in 25-man heroic (ie. ‘hard mode’). Loot and details. Original post: A greatly respected member of the deathknight.info community, Splug, has published a Tankspot [ more...] The reactions to Gevlon’s feat of clearing Ulduar-10 in blues show that many players have fallen into the trap of thinking gear is the only solution to clearing raids. Gevlon [ more...] The income and expenses of a guild are sometimes not a focus of leadership, but they do represent an organisational factor that should be managed. Cataclysm will help income significantly by [ more...] One item that got my attention is this, from the wowraid liveblogging in Dungeon & Raid Panel: 1:42 csulok: CROSSREALM PUG DUNGEONS! 1:42 Cartina: Cross-Server LFG being talked about 1:43 csulok: planned for patch 3.3 [ more...] I have compiled the best boss strategies into a handy page here. It includes videos from Tankspot and written guides. The raid leadership interview series I’m pleased to present the next in my series of interviews with guild leaders on the management of progression guilds, which will be jointly published on wowraid [ more...] Verified for 3.22 and 3.3. See my 3.3 Blood spec page. There are so many possible and valid variations on a Blood maintank spec, I thought it’d be useful for me [ more...] Overview of blood, unholy and frost recommended tank [ more...] This is really big news for top 250 raiding guilds, but it will help everyone. I was interviewing the leaders of 120-world ranked guild Semper Fildelis last night. We got to [ more...] What are the essential differences you need to know about when going from 10 to 25 man Ulduar? Here are the changes. This does not explain hard modes, except on [ more...] |
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