For Frost tanks, what threat values do some of these talents provide?
- chill of the grave: +1.6% with Icecrown dodge-nerf radiance, 1.8% outside it (tested by going from 1 to 2 points)
- scent of blood: 1.1% with Icecrown radiance, and 1.4% outside it
- subversion: 0.9%
- dark conviction: 0.6%
- runic power mastery: 0.4%, which is a tiny gain, but you take the talent for quality-of-life so it’s easier to keep 20 RP
I like taking the [Icy Reach] talent,
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Blood is so flexible. You can spec into survival, single or AOE threat. What’s the threat you gain from a heavy threat build compared to one for survival?
Survival
Here’s a really survival-heavy tank build for 25-mans.
Regarding spell damage: Some tanks might poo-poo the spec since it has [Spell Deflection] (which is fairly weak, as not many fights actually include direct damage magic attacks) but put that aside for the purpose of this discussion. If you really hate
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