My respec for Lich King off-tank

We’ve got Lich King tomorrow. I’ve just changed my spec to suit my role as off-tank.

I handle the dredge ghouls and shambler, then taunt for soul reaper, and try to get chains of ice onto the Valkyrie.

For that specific role, I’ve changed my spec slightly from what I was using to this.

The new features are:

  • 25 second death and decay, which makes picking up all the ghouls a guarantee on the final wave before

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Choosing your second tank spec

I have two tank specs, and most tanks who will never dps can do the same. It’s a nice situation.

When I first joined my guild, on trial, I sometimes played as a dps before securing my spot in our tank corp. At another time in the past, I had a tank spec and pvp dps spec.

This post is written for those tanks who can carry two tank specs. I’m not talking to those top 300 tanks who

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The matrix of Blood specs

Here is an useful way to show various talent spec choices against a matrix of survival, threat and utility indicated as a third factor. I thought I’d call it Gravity’s Grid! This can help you understand the purpose of a spec. » continue reading

The third factor: utility

I am guilty of focusing on threat a lot in my analysis. I do value survival more highly, though, but perhaps it takes up less of my theorycrafting because there aren’t so many variables to consider.

Threat and survival are usually disparate goals, and you need to choose a mix of tank talents which lands you somewhere on the spectrum between them.

If you think graphically, the choices are often like this:

If you want more survival talents, those

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3.33 DK tank bug fixes

Bug fixes:

  • Rime: Dual wielding will no longer grant two chances to proc this effect from Obliterate.
  • Rune Strike: This ability can now proc Necrosis and Blood-Caked Blade.
  • Wandering Plague: No longer damages secondary targets affected by Repentance.
  • Hysteria: The buff from this ability is now properly considered an Enrage for the purposes of warriors using such abilities as Enraged Regeneration.

That’s from the patch notes.

Rime used to ‘double dip’ its Obliterate, which contributed to DW

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DK tank in 3.33

I have given most of the lead posts a once-over where they relate to tank specs, checking for 3.33 accuracy. Largely done, and there isn’t much change in 3.33 tank specs anyhow.

The most significant change to specs is [Improved Icy Talons] which I talked about the other day. Generally Blood tanks will have already spec’d into [Will of the Necropolis], but if not, you should seriously think about it. I consider it mandatory for raiding, and optional if

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Death Knight tank spec 3.33

We’ll probably see 3.33 this week. There are a few important changes we all know about: [Icy Touch] gives loads of threat, [Will of the Necropolis] is always available and [Improved Icy Talons] stacks with itself (45% melee haste); the last being confirmed by Ghostcrawler. Other Frost changes to talents in 3.33 are not so tank-oriented but will help give us a small threat boost.

Icy Slam

Icy Touch will hit like shield slam. In Frost Presence, it will

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Bone shield has 2s cooldown

A writer on EJ did enough tests to confirm the length of [Bone Shield] internal cooldown, for each charge to be used up: 2 seconds. It might be slightly lower than that, in fact, but its certainly no longer. He got 40 mobs to attack him and looked at the time between bone shield activation and it fading.

Bone shield is not 2.5 or 3 seconds, as often quoted around the internet. It’s a measly 2 seconds, maybe slightly

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Two blood tank extremes

Blood is so flexible. You can spec into survival, single or AOE threat. What’s the threat you gain from a heavy threat build compared to one for survival?

Survival

Here’s a really survival-heavy tank build for 25-mans.

Regarding spell damage: Some tanks might poo-poo the spec since it has [Spell Deflection] (which is fairly weak, as not many fights actually include direct damage magic attacks) but put that aside for the purpose of this discussion. If you really hate

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DK spec threat comparison

I have verified some of the threat comparisons using the latest version of Kahorie’s sim. It’s had a few tweaks so I wanted to see if that refinement had led to much change in the comparative threat of DK tank specs.

I have also itemised the threat per talent of various blood alternatives.

Blood vs Unholy

I tested a mainstream Blood tank, with a survival bias in its spec, against an Unholy high-threat tank spec.

Blood was 6.4% more

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Best tank spec in 3.33

For raids, I’d go with blood or frost.

Here are my posts with much more detail.

Patch Blood Frost Unholy 3.33 blood 3.3

Gravity’s Grid of Blood specs 3.3.3

Interactive talent tree to explain each talent Frost 3.3 spec here or dual-wield Unholy tanking 3.3

March 23, 2010 update: 3.33 does not change your spec much, if at all. Read my full analysis, or visit the forums to see what others have to say.

Unholy should not be used

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Blood tank spec in 3.3

Blood remains the best single-target raid tank spec.

April 8th, 2010: I have just posted a grid showing the specs against dimensions of threat, survival and utility. You may find it an easier way to choose a spec or understand them.

Patch 3.3.3 buffed WotN, and also Dancing Rune Weapon now gives threat, so consider dropping 1 from Necrosis and move it to DRW. This is a raid-tanking damage talent, not so useful for 5-mans.

Raid spec

Main raid spec: Blood 54-8-10

  • The template above is a strong raid-MT oriented build, with a few points you can move around
  • Has the most user-choice, with many raid buffs and different ways to spec.
    • This in fact makes blood fun in a way; you can personalise it quite a lot more than the other trees. You can spec into raid buffs, or single-target threat, or survivability.
    • I have a diagram showing where you could move talents to
  • Blood AOE in this spec is good. This spec is for maintanking in 25-mans and this version includes many raid buffs with 3/3 morbidity.
  • Powerful tanking cooldowns (Vampiric Blood and Will of the Necropolis).
  • Optionally spec for a bonus cooldown of Mark of Blood; acts like a mini shield block.
  • Includes 2/2 Abominations Might, but optionally 1 of 2 Abomination’s Might will give you about 75%+ uptime on a single-target fight due to probability

There are so many possible and valid variations on a Blood maintank spec, I thought it’d be useful for me to outline a few additional specs. Choosing a blood spec can give you an anxiety disorder.

April 2010: I put a grid together across survival and threat, putting specs into it for context, see Gravity’s Grid.

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Frost tank spec in 3.3

Frost tanking has always been and will remain in 3.3 a very solid choice. You can tank with either dual-wield or a two-handed weapon and both are viable. DW is slightly higher threat at the moment yet is best suited to a character with 30+ expertise skill.

For dual-wield frost, I have a full post you should read.

3.3.3

For 3.3.3 highest-threat 2H spec, see this forum post here. It shows that whilst the Icy Touch buff, predictably makes [Black Ice] talent more valuable than before, 5/5 Killing Machine is better plus that you should spec into IIT.


Original post continues:

Here I’ll talk about two-handed frost tanking.

Frost tank spec templates:

A very balanced tree. Has the best snap-agro for AOE, excellent single-target threat and a mix of damage reduction talents. Formidable in Heroics and can MT raids too with the same spec, so deserves to be a very popular tree.

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What is the frost, unholy or blood rotation?

I get a lot of questions like “what’s the rotation for that spec?” Rotation is like Death Knight basics, and since I write on more advanced tanking questions, it’s not content I usually include. Besides, a DK should think in terms of priorities and not rotations. More on that distinction later.

But then I started writing this, and realised… there’s some of subtlety here. I’ve played a DK since they WotLK was released, so it’s second-nature, but if you are new to the class there might be some crucial info in this post.

So, here are the answers which I can then refer people to for what’s the frost/unholy/blood rotation or priority.

Important context on being a DK

Parry/dodge: As a DPS, you attack the boss from behind and have enough hit and expertise so you do not miss. Tanks face the boss, so generally can be parried. This difference alone means a tank rotation has to be flexible because you will re-do a strike once in a while after being parried. DPS DKs, when well-geared, do not have this problem and can use a very tight rotation.

Priority/rotation: Tanks need to think in terms of a priority system. Rotations are a stepping stones towards achieving those priorities. The best DKs do not stick to a rigid rotation, they stick to a priority system. If you have to run away from a boss to avoid his Big AOE thing, then run back in, your rotation will be meaningless if the diseases have fallen off. DK damage requires diseases, so your first priority is to put them back up.

Unholy presence: some DPS specs use unholy presence to they can stuff more attacks into the 20 second rune recharge cycle. If you’re using such a spec, you must know the rotation too, since they’re intimately connected, or you’re ruining your own dps. I will not cover any of those rotations here.

Frost or blood presence: the rotation/priority are the same for dps and tanks, you just use different presences. The below details will work for both.

Tank specs: use my tank specs launch page to find frost, unholy and blood tank specs.

Blood runes and blade barrier: a tank needs to always have blood runes used up or recharging. Even if they’ve become death runes, spend them asap. You need that for blade barrier. A DPS DK does not have that priority. The priority systems written below have an overriding principle of keeping blade barrier up, but there isn’t a hard and convenient rule I can give you.

I do whatever I can to keep blade barrier up. I have it as a watched buff. I’ll notice its remaining duration. Even if the boss has no diseases but barrier is about to expire, I’ll spend blood runes on blood strike/ pestilence/ blood tap /rune tap / obliterate (whatever) to get barrier back up. Exception is if you’re just starting the fight, you’d open by running in with an icy touch, plague strike in melee range, then use blood strike twice.

Runic power dump: frosties use frost strike, the others death coil. Tanks keep 20 RP at all times; save that much for rune strike or IBF. Don’t use it on a dump. If you have a spare GCD and nothing to do, hit horn of winter for some free RP.

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Unholy tank in 3.3

What is the best Death Knight Unholy tank spec in 3.3? I set out to simulate the various talent choices to find the highest threat unholy DK tank build. Below is a comprehensive analysis. Updated Jan 11, 2010.

In patch 3.33, there are no changes which significantly effect Unholy, so the below remains correct.

Changes in 3.3

Firstly, some background on the 3.3 changes. The writer Consider of EJ has a very well structured OP on Unholy DPS, with notes on 3.3.

Scourge strike will change to a 50/50 physical and magical attack, from its current 100% shadow damage in 3.22. This means unholy scales with physical raid buffs in the same way as warriors and the other DK tank trees; the net effect is it scales much better in 3.3 than 3.22. Hits about 60% harder.

Update: Reaping (to create death runes) is great for flexibility but, at an i245 gear level, is a slight loss of threat because those 3 points could be spent elsewhere. You gain about 1.8% threat by using no-reaping.

Differences between DPS and Tank

One thing I found is the tank spec has different weightings on the talents, to a greater degree than usual. Most notably, in the 3.3 DPS spec you skip Necrosis, but for tanks it is still the best choice for that talent tier. We use different glyphs too.

Changes from 3.22

Epidemic is definitely back; for tanks basically we’re going to the traditional deep unholy spec. Reaping is optional.

The 3.3 Unholy tank spec

The best yet balanced threat spec I found, after pretty extensive testing is 12/8/50, with one point free.

Alternatively, with no reaping, you spec like this 13/8/50. It’s about 1.8% more threat. I put the last point into SoB.

This linked spec already has one point in wandering plague for AOE, which for ST threat isn’t as good as one in Necrosis; move it if you’re solely emphasising ST threat.

Necrosis, for ST threat is better than Desolation, for a tank, but since Desolation also helps you in AOE too, I weight it more highly.

You can put that final point into a few spots:

  • rune tap (self-healing),
  • corpse explosion (AOE and entertainment),
  • wandering plague (AOE and 0.7% more ST threat)
  • scent of blood (ST threat, about 1% but not sure)
  • necrosis (ST threat with 1.1% per talent point).

I tested the spec in two gear levels, and it won in both, and talents scaled about linear in both too. My Kahorie download page has those character xml files; one’s Coliseum level (Bluedragon), the other Ulduar 10/25 (Gravity).

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Dreadplate blood hybrid spec, no threat

A poster on dk.info was wondering about this hybrid spec, probably best called Dreadplate Blood, 21/41/5.

It takes a lot of Frost talents, but then goes into blood for some nice survival options (rune tap and Vot3W). I was curious to see how it stacked up in threat, because in theory it should be fairly weak.

Simulation confirms Dreadplate Blood is low in threat:

Where to point the last few blood tank talent points

Blood tanks have so many variations in spec. You can grab talents to emphasise raid buffs or single-target threat or AOE threat. There’s even Will of the Necropolis, which is like a Plan B talent I like, but some others don’t. I thought to help people understand the choices, I’d try a diagram.

If you take my 54-8-9 blood spec from my ‘3.2 tank specs’ post‘ as the starting point, you can shift a few talents about as shown

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Frost is for dual-wield tanking in 3.3

New patch notes.

Dual-wield frost tanking with a runeforge is coming. My guide is helpful here.

Also the change to IT Glyph is very interesting and will have consequences in frost and unholy builds.

Notable changes:

  • Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune.
  • Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage.
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DK levelling in Unholy no-epidemic, plus a few addons

Found some great addons too, but first a snippet on levelling:

I ran the no-epidemic unholy dps specs in the simulator for L68, to see how it scales at low gear levels. Result is it checks out at the same dps as traditional. I updated my Death Knight levelling specs page with builds.

Having just got my new DK to L75 in blood, I’m going to try unholy for some variety and to get a feel for this short

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3.3 Death Knight dual-wield tanking

March 23 2010: checked for 3.3.3.

Can and should a DK dual-wield as a tank? Patch 3.22 made it possible, with rune strike now being effected by Threat of Thassarian. Patch 3.3 now lets you DW tank with DPS weapons. DW for DPSers in Frost is very strong.

Sure a tank can do it too, but is it wise? What should the lead tank say about it to their corps?

No parry-haste, Feb 9 2010, almost none of the Icecrown bosses have parry-haste turned on. Therefore, parrygib is irrelevant on most bosses. Therefore, don’t worry about expertise anymore!

3.3.3

For the highest threat dual-wield frost spec in 3.3.3, see this forum post. I do not recommend Icy Touch spam builds.


Original post continues:

The questions relate to survival and threat. To work it threat, I used my simulator.

Threat

  • impressively, the threat on dual-wield (“DW”) tanking is the same or slightly higher than a two-hander, based on a like-for-like simulation I did.
  • for the stat values for threat (to help choose gear or weapons), I provide a complete equivalence table here.

Survival: incoming damage

  • if a DK tank has two fast tank weapons and 30+ expertise skill, they will receive about as many parry-hasted attacks as a warrior with one fast weapon and 26 expertise
    • this is because warrior’s attacks can nearly all be parried, but some of a DK’s cannot (icy touch and howling blast)
  • because of their itemisation (dodge/parry/defence), you should end up with up to 2% higher avoidance from two tanking weapons; a lot relatively if you’re already around 60%
  • note you no longer lose the 2% stamina from Gargoyle runeforge, but gain net 1% avoidance from swordshattering runeforge, because of the new 3.3 runeforge.

Gear and expertise stats

  • ideally you would get two slow tank weapons, but they don’t exist except for the now old Broken Promise. With two slow weapons you only need 21+ expertise skill, 26 is preferred.
  • you could get two Peacekeepers, for example
  • try to get Quel’Serrar from Onyxia, it’s lovely
  • in the new 3.3 content, tank one-handers are Bonebreaker Scepter, Rimefang’s Claw, and Lucky Old Sun. The latter two from 5-mans.
  • now in patch 3.3, you can dual-wield two slow DPS weapons (as opposed to tank-itemised one handers) and runeforge them with the new one-handed version of Gargoyle, called Nerubian
    • slow one-handers give significantly more threat, and lower parrygib risk, so I’d suggest that’s a good path to go
  • expertise: you should bias your gear selection towards expertise
    • you could use two expertise/stam gems, I’d say (that’s not scientific, but based on a notion of minimal compromise on the primary tank stat). Otherwise, like in any tank spec, gems should tend to be all-stamina.
    • if you need more than two gems to reach this expertise target, you should consider not DW tanking at all. Go get a two-hander instead.
  • your gear is going to still need 540 defence with the Nerubian runeforge’s 25 included towards that total.

To help choose betweeen weapons, read my longer post on survival vs threat.

More about expertise and hit»

Spec

  • there is not much variation, this is the main spec.
  • alternatively, for 1.5% more single-target threat you can move 2 points from KM into [Scent of Blood] for this spec but note the KM procs are useful in AOE situations for howling blast, so you lose that edge
  • for [Improved Icy Talons], it is more difficult to spec well, best to read my full discussion with specs
    • 3.33 changed the stacking for IIT, my full analysis is here.

You cannot DW tank as Unholy or Blood, not enough threat. Frost is it.

Rotation / priority

Read the full post here.

Simulation

I have run several tests at i213, i219, i226 and i245 gear levels. I’ve compared DW to 2H, and cross-compared Frost DW to Blood and Unholy. The general theme of results is this: dual-wield frost generates slightly more threat than 2H, and more of it is physical (less frost), with a much higher proportion of damage from Howling Blast (because it procs Rime on offhand).

Patch 3.3: Two fast tank weapons -vs- two slow DPS weapons: two slow weapons are notably more threat and less parry-haste risk. Read my complete analysis of threat from weapon speed.

So, should I do it?

Remember most ICC bosses basically don’t have parry-haste turned on!  This post was written before that was known. » continue reading

Expertise reduces the chance the boss can parry you.
Bosses have a 14.25% parry chance and reducing that to 1% would take 467 expertise rating (= 57 expertise). That’s massive and it’s not sensible to even try to achieve that when stacking stamina would be more effective instead.

For level 83 the soft cap is 6.5% dodge or 26 expertise (214 rating), and the hard cap is 14.25% parry or 57 expertise (468 rating). Source.

Expertise rating:skill conversions:
*  1 Expertise Skill reduces the chance your attacks will be dodged/parried by 0.25%
* 32.79 Rating is equal to 1% less chance your attacks will be dodged/parried.
* 8.20 Rating is equal to 0.25% less chance your attacks will be dodged/parried and thus is equal to 1 Expertise Skill.

To-hit

Spell Hit and Melee Hit scale differently with Hit Rating. You need 26.2 hit rating for 1% chance to hit with spells and 32.7 hit rating for 1% hit to melee attacks.

Dual-wielding, the offhand has a 24% chance to miss rather than the usual 8% for two-handed weapons. Note, your special attacks (eg. frost strike) disregard the offhand miss rate, your special melee attacks are 8% and spells are 17% even if you are DW tanking. To-hit does not effect your survivability, just your TPS.

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Unholy DK tank build PTR 3.22, simulation

For Unholy in patch 3.3: read my full analysis.

Sept 28: In 3.22 the below spec is no longer the highest threat unholy build, it’s now with no-epidemic.

October 1st: the below analysis has a major error in the character sheet I used, overweighting attack power. Look at the no-epidemic page for the latest on unholy.

Original post continues:

I did a few simulations of a Death Knight deep Unholy tank build to see how useful the new Subversion and Scourge Strike glyph are. This is using patch 3.22 changes. I also wanted to check the relative values of wandering plague, blood-caked blade, ravenous dead, and epidemic.

Read my conclusion for the highest tps DK unholy spec I could find.

These tests are using Kahorie’s simulator v1.1.1 which knows about the PTR changes. My usual caveats apply and baseline stats used (they’re at the bottom of this post).

Results:

  • 2 points in wandering plague are worth the same DPS as 2 in blood-cake blade
  • wandering plague is better, however, since it scales with raid buffs, hits AOE, and doesn’t increase boss-parry risk. I didn’t expect it to have been as good as BCB though, that’s good news
  • 2 points in subversion is a tiny bit slightly less DPS (~0.9%) than two in wandering plague or BCB, so basically you can consider them equal for tanking purposes
  • 2 points in epidemic, when you also have the new SS glyph, is worth less than two in those other talents mentioned; ie. 2.2% less dps when spec’d into epidemic instead of subversion
  • I double-checked, plague strike glyph is pathetic. You can’t use it instead of SS glyph and think epidemic is enough.

Can you just use the new SS glyph and have zero in epidemic? They both work to extend disease duration, so do you need both? Here’s what I found:

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Death Knight levelling specs

Verified for 3.22 plus commentary on no-epidemic unholy.

What are the specs and talent options for levelling up a Death Knight? Fortunately, they’re all good. Here are some templates to help you decide between unholy, frost and blood levelling specs.

I have had the (un)fortunate pleasure of levelling two DKs. As of writing, I’m L68. My previous main Gravity tanked Ulduar 25 in England but because of a move back to Australia, I decided to reroll. (You can’t transfer EU to Oceanic servers).

You can get to L68 in about 1 day and 12 hours played (I did) by using a flying mount at L60 (costs 620g with no faction discount).

I’ve included L68 and L79 versions of the specs so you can see how you build out the spec as you go. I even did some dps sims.

A good quest for tankspot readers

A good quest for tankspot readers

The specs

First a few explanatory notes.

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Simulation on Unholy Death Knight tank TPS

(For Unholy in patch 3.3: read my full analysis.)

Updated to patch 3.22.

Sept 28: note that no-epidemic is now the highest threat tank build. This below post relates to traditional unholy spec.

October 1st: the below analysis had a error in the character sheet I used, overweighting attack power. Look at the no-epidemic or 3.3 posts for the latest on unholy. I have deleted the data that was below and take the below recommendations with caution.

In this simulation I wanted to work out:

  • does the Unholy Obliterate tank build beat deep Unholy for tanks? Answer no, but it doesn’t suck as much as I’d expected
  • how does an Unholy build compare on single-target to Frost build?
  • is Desolation or Bladed Armour better for an Unholy tank?
  • how does Unholy-Vot3W stack up now?

Also for 3.22, the highest threat Unholy tanks spec is in this simulation.

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Simulation on Frost Death Knight tank TPS

Nov 17th 09: Please see my 3.3 Frost DK tank post for latest answers.

There is a DK simulator which I’ve been using to test the various DK tank specs. But it’s a DPS tool, so it has some limitations for my purposes.

Nevertheless it helps answer questions like, “how much does your rotation TPS drop if you use a single-disease with howling blast rather than two-disease with obliterate?”  The answer is below.

Other tank classes’ simulation tools

My

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Blood tank in heroics, tested

Hi all,

I had a few readers tell me they had no troubles as Blood tank heroics, so I went and tested it more thoroughly.

Result is I’ve changed my view, and now think it’s quite viable. I’ve updated this post and include a screenshot with the corpse explosion damage, which is one of the two key things you need for it to work.

Frost or Unholy still beat it hands-down, but Blood doesn’t suck. I even succeeded in

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