In my last column for pwnwear, I discussed the mindset of the DPS DK stepping into the role of OT. Today, I wanted to follow that up with a simple summary of fights that require offtanks, and what your role will be. I won’t review Naxx, as that content is being pugged on most servers and isn’t really a ‘serious’ raid any more, but Ulduar and T9 content certainly is. I’ve offtanked (25 man) and/or maintanked (10-man) almost all of these fights (except Algalon – we haven’t faced him, and some heroic fights), so let’s take a look and see what we have!
If you get called on to OT in Ulduar/TOC/Ony, what will you be doing? Often fights have several viable strats and I won’t be covering them all. I’ll mention the main adds that need to be OT’d and what to expect. Variations are up to your raid leader. I’ll often skip hard modes as you’ll likely know the fights well if working on those. I also assume some familiarity with these fights from a dps perspective. Warning! This is a fairly long post.
Ulduar
resist gear is not needed in Ulduar, so OTs should concentrate on the best mix of survivability and threat stats/gear. Exceptions – maybe – would be frost resist on Hodir or Thorim hard mode.
1. Flame Leviathan: no tanks
2. Razorscale: Three tanks typically. Usually, the MT will pull the Sentinels off to the side for range to kill. OTs gather the other Dark Rune dwarves together for aoe, making sure to stay out of fire. As OT, you’ll need to be ready to taunt Razorscale when she stays on the ground and the other tank gets 2 stacks of Fused Armor. Kite her facing away from the raid and out of flame patches.
3. Ignis: We do the burn method of tanking Ignis in the water and kill him fast, but in any case 1-2 OTs should grab the constructs when they spawn and kite them through scorched areas, then to water when they turn molten (10 stacks). Be careful, they hit hard, which is why some guilds use a hunter to ‘tank’ the constructs. If you’re within 10 yards when the construct is blown up, you may die to the aoe.
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